Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
New Equipment Items - Added 42 new equipment items.
Dignified DISCer Expansion - Added a new expansion by Dyst to the Home CD shop.
- Martial Artist's Weathered Body changed to only work if the torso item is made of Cloth, and only if its total Armor + Magic Armor value is 4 or less.
- Boxer's Weir Konnen and Magic Gunner's Stand Off changed from 25% of Scaled WIL into Phys Def to 20% of Scaled WIL.
- Black Knight's Indomitable changed to 2% per Rank, Black Wind only doubles the effect, and only works if the Heavy Armor torso you're wearing is at least 10 Weight.
- Black Knight's Negation; Critical Evade changed to +8 per Rank. No longer works versus Tome weapons.
- Hexer's Wretched Oil; No longer affects enemies beyond 5 Range.
- Hexer's Black Bubble Water/Dark scaling reduced to 40% each (from 70%) at max Rank.
- Hexer's Fellel's Fumble is now main class only.
- Verglas' Ice Point Guard bonus DEF/RES reduced to 1 per Rank.
- Spirit Jar's Spiriteater skill reduced from 10 + Spirits% heal to 8 + Spirits% heal.
- Ogata's Waraji now only applies if your CEL is higher than your DEF, or if your main class is Kensei.
- Parraeta's healing is now based on the damage dealt after resistances; Asrai still receives 50% of the heal, but otherwise it has been reduced to 25%.
* Bug Reports
- Aptitude was not updating the display numbers if you reached levels where it started becoming diminished.
- Camps were despawning after campfire kits were used, even if the camp wasn't empty.
- Underlays were not using the correct drawing layer for things such as wings when facing south, etc.
- Stun was lasting forever and the damage reduction effect was applying before the stun actually 'triggered'.
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest