SL2 Version 1.76

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SL2 Version 1.76

Post by Neus » Tue Feb 28, 2017 1:31 am

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New Equipment Items - Added 42 new equipment items.
Dignified DISCer Expansion - Added a new expansion by Dyst to the Home CD shop.
- Martial Artist's Weathered Body changed to only work if the torso item is made of Cloth, and only if its total Armor + Magic Armor value is 4 or less.
- Boxer's Weir Konnen and Magic Gunner's Stand Off changed from 25% of Scaled WIL into Phys Def to 20% of Scaled WIL.
- Black Knight's Indomitable changed to 2% per Rank, Black Wind only doubles the effect, and only works if the Heavy Armor torso you're wearing is at least 10 Weight.
- Black Knight's Negation; Critical Evade changed to +8 per Rank. No longer works versus Tome weapons.
- Hexer's Wretched Oil; No longer affects enemies beyond 5 Range.
- Hexer's Black Bubble Water/Dark scaling reduced to 40% each (from 70%) at max Rank.
- Hexer's Fellel's Fumble is now main class only.
- Verglas' Ice Point Guard bonus DEF/RES reduced to 1 per Rank.
- Spirit Jar's Spiriteater skill reduced from 10 + Spirits% heal to 8 + Spirits% heal.
- Ogata's Waraji now only applies if your CEL is higher than your DEF, or if your main class is Kensei.
- Parraeta's healing is now based on the damage dealt after resistances; Asrai still receives 50% of the heal, but otherwise it has been reduced to 25%.
* Bug Reports
- Aptitude was not updating the display numbers if you reached levels where it started becoming diminished.
- Camps were despawning after campfire kits were used, even if the camp wasn't empty.
- Underlays were not using the correct drawing layer for things such as wings when facing south, etc.
- Stun was lasting forever and the damage reduction effect was applying before the stun actually 'triggered'.

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