SL2 Version 1.86

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SL2 Version 1.86

Postby Neus » Wed Aug 16, 2017 11:58 am

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New Potentials - Added potentials for Firthrower, Hunting Bow, Shine Sword, and Claw Gauntlet.
- Glykin's Golden Blood HP regen changed to 1 + 1 per 2 Scaled SAN (with a maximum of half your character level).
- Mechanation's Mechanical Strength now also gives a bonus to Physical and Mental Stamina maximums equal to half of your character level.
- Demon Hunter's Chaser and Bellowing Stag now apply the airborne removal and knockdown effect after the knockback.
- Void Assassin's Fray changed; now reduces Phys. Def instead of DEF. If under the effect of Veil Off when used, it also reduces Mag. Def by the same amount.
- Void Assassin's Cutthroat changed; now costs 20 FP at all ranks. Silence infliction is now a chance-based effect (under the normal status infliction formula). If under the effect of Veil Off, the effect is guaranteed (as it worked previously).
- Void Assassin's Black Bolt changed; it can now be used with Veil Off active. Doing so will consume the status and use its LV as the value for Void Energy.
- Trade windows now use your current face icon state.
- Piercing Blade now changes the damage type of the Sword it is customizing into Piercing damage.
* Bug Reports
- Charge Order's description was incorrect.
- The Open Chest verb for chests was not working.
- Weapon power was being applied twice in some instances.
- Hidden Cut's damage was not being calculated correctly.

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