SL2 Version 1.11

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SL2 Version 1.11

Post by Neus » Wed Jan 21, 2015 9:19 am

Here we go; 1.11! This is sort of a hodgepodge of random features that people have wanted at some point or another. There's even a feature which no one asked for but definitely wanted. Bug fixes, too! Which are very important, I am told. I've also been working on improving dungeon generation, but I have a bit more I want to do before I push that out. My efforts have been focusing on making the Castle theme more interesting first, because it stands out as the least interesting of the bunch, and I had a lot of ideas for it.

In the mean time, here's a preview, if you're interested!
Compare to the current castle dungeons, and it's no contest which looks better. But more on that later.

Added - A new dungeon prefix has been added; Stylish. Stylish dungeons are unique because the battles play out differently, with the following rules:
  • The Momentum cost of all actions is reduced by 2.
  • You can only use an action once per round, even if you would have Momentum to use it again.
  • Damage taken, damage dealt, healing effects, and FP costs for skills are all halved.
Added - A new preference setting called Window Flash has been added. While on, the game (on the taskbar) will flash when you receive party, trade or battle invites, or when a GM announces something.
Added - A new feature has been added to the Furniture Adjustment panel; Layer Adjustment, which lets you modify the layer of the selected furniture item. This lets you better control how furniture near each other will appear.
Added - A new feature has been added to the Vanity Mirror; pixel offsets, which let you adjust the x/y axis for icon parts. I look forward to seeing whatever creative uses people can come up for this one.
Added - A new setting for Face-Icon Sizes has been added; Full. This setting will show face-icons in their full 96x96 glory, if you're crazy enough to do that.
Added - A new gatherable resource has been added to Ocean dungeons, which is seaweed. No prizes for guessing what you get for gathering from it.
Added - About 10(? Maybe more?) or so new lore blurbs have been added.
Adjusted - Enemies can now drop crafting materials related to what they are. For example, Mad Vines may drop alchemy ingredients; Black Beasts might drop Beast Fangs, and so on.
Adjusted - Bosses have recently buffed up, and will now gain an additional 50% to their maximum HP.
Adjusted - Tips and Lore now only take up a single line instead of using multiple lines to stand out.
Adjusted - The Preferences window can now be resized; if you're having trouble seeing all the options, stretch away.
* Bug Fixes
- Fixed a bug where OOC and guild chat would disappear randomly.
- Fixed a bug where you could not gain Momentum for critical hits made with the same weapon if you were dual-wielding them.
- Fixed a bug where battle meters would sometimes display their value below battlefield objects.
- Fixed a bug where Fire Breath could put you into a wall.
- Fixed a bug where the Model Exchange options for Legend Extending Mechanations were unavailable.
- Fixed a bug where the scrollbar in the Talk pane was cut off, and it wasn't displaying the proper face-icon sizes.
- Fixed a bug with build mode and party invites.
- Fixed a bug where houses would sometimes partially unload if they had multiple levels.
- Fixed some placement issues with chairs in Pink's Pub and Law's End's pub.

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Re: SL2 Version 1.11

Post by Miller » Wed Jan 21, 2015 1:14 pm

Eye see the strongest being that'll ever grace sigrogana in statue form.
ImageI'm scared

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Re: SL2 Version 1.11

Post by Chaos » Wed Jan 21, 2015 2:04 pm

Neus » Wed Jan 21, 2015 4:19 am wrote: In the mean time, here's a preview, if you're interested!
Compare to the current castle dungeons, and it's no contest which looks better. But more on that later.
The 'doors' could get more fitting icons though.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye

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