1.13 is now upon us! This is a relatively calm update before next weeks, which I intend to possibly (maybe) potentially have a new promoted class in it (maybe?). It features several things, all of which you can read about below, but I will not go into particular detail about because it's all right there and rather short, so get to reading!
Castle Dungeon Revamp - The Castle dungeon theme has been revamped to feature more complicated room designs and be more visually appealing to the exploring adventurer.
Dagger Crafting - You can now craft 8 different Dagger weapons at a forge. The recipes can be purchased from existing recipe books. (More to come when we get some new items added.)
New Page - A new page type, the Storm Page, has been added. This page will affect spells of the Weather domain similar to other pages.
Snowmen - You can now create snowmen out of various piles of snow around Lispool.
Adjusted - Random dungeons now get larger and larger in size the more floors down you go.
Adjusted - Adjusted the spawn rates of monsters in random and permanent dungeons. Previously, the spawn rate was rather high, especially for permanent dungeons. The new rate should make exploring a bit more easy to manage. Furthermore, the minimum and maximum number of enemies increases the deeper you go into a dungeon.
Adjusted - When affected by a knockback effect, the Corpse Hand's Restrain effect will now instantly end.
* Bug Fixes
- Prescribed potions now correctly heal for a percentage of the target's HP.
- Fixed a bug where having multiple shop stalls could cause shopkeepers to be stolen by void thieves.
- Fixed several exploitative bugs. As a reminder, if you find a bug that gives you a noticably unfair advantage and you do not report it, you are an exploiter, and exploiters often end up banned from the game. On the flip side, people who report bugs of this nature are often rewarded, so please contact me in private (either via pager of PM) if you ever discover one of these issues.
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