SL2 Mapping Environment (v2)

If you want to make maps for the game, you need look no further than this forum!
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Neus
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SL2 Mapping Environment (v2)

Postby Neus » Wed Sep 23, 2015 9:36 pm

The SL2 Mapping Environment is a BYOND environment that you can use the BYOND map editor to create new maps for the game with. If you are unfamiliar with the BYOND map editor, it's a very simple point-and-click editor, and the environment has comments in some of the files to help. Further help can be sought on this forum.

Download Link

This .rar contains everything you need to create maps for the game. Extract it to a folder, open up the .dme, read stuff, and so on. The ease of use will likely depend on how used you are to BYOND's map editor, but if you need help or want to ask basic questions, I'll make a topic for that. People who know how to work the map editor or know the answer can then give you the help you need!

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Re: SL2 Mapping Environment (v1)

Postby Neus » Mon Sep 28, 2015 2:45 am

SL2 Mapping Environment v2 is out. Download link in the OP. This one contains the following new inclusions;

  • A new variable for doors that determines if closing and opening it should also change its opacity or not. (change_opacity; 1 is normal behavior, 0 does not change opacity).
  • A bunch of tac_field objs and premade_battle turfs/objs to help create new battlefield maps. Refer to the new file in Old Placeables for how to set them up, or look at the new battle backgrounds example map to see how they're set up in SL2.

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Re: SL2 Mapping Environment (v2)

Postby Neus » Sun Jun 19, 2016 6:26 pm

SL2 Mapping Environment v2.2 is now available. Included in this version is the Argentyle Caverns maptiles and placeables, as well as the Argentyle Caverns map file itself as an example map.

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Re: SL2 Mapping Environment (v2)

Postby Snake » Thu May 11, 2017 9:50 pm

Hello! I'm not Dev and sorry for posting this here, but.

Everyone will find some cursed error that will make the map maker go bonkers, so for whoever faces this error (It's mostly a one-time thing, post 'fix'), here's the link on how to fix it, just to save some time. viewtopic.php?f=42&t=2328&p=13111#p13111 All credits to Mivereous.

Don't forget to press Ctrl + K after.
Image
Image ~ Dev, 08/16/2016.


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