[REQ] Ice Points and ice tiles that do not 'break'.
Jammer Cavern 1 [FINISHED]
EDIT: Fleshed out the bottom of the cliff because I forgot to before, oops.
Jammer Cavern 2 [FINISHED]
Black Door 1 [REQ] - A mechanic to attract non-immobile mobs and all obj types towards an object, such as pulling mobs and the Orbiting Planets towards the Warp Hole 1 tile per round. Objects that hit it would be destroyed, and mobs that are moved near it take Null damage.
Crypt 1 [FINISHED/QUE] - Not sure if I should have left the Gravestone level at 0 or not; I was unsure if that should be left alone due to being affected by other forces.
Desert 1 [FINISHED]
Forest 1 [FINISHED]
Fire Altar 1 [FINISHED/QUE] - Not sure if I should have left the Cinders level at 0 or not; I was unsure if that should be left alone due to being affected by BDP level or other forces.
Whirlpool [FINISHED/REQ] - Currently the seaweed is actually Immobilizing traps with a range of 0. I had originally wanted something like I requested in the Black Door above, but with this, whirlpools that attracted mobs within 2 tiles by 1 tile per round. Also, I would like to request the seaweed actually doing what I've made it do, if possible; "X gets caught up in the tangled seaweed!" and Immobilizes for 1 round.
Bandit Den [FINISHED/REQ] - Currently two of the barrels are 'Explosive Barrels' and explode after what I assume is 5 and 10 rounds (one is set to dura 5, the other dura 10). I would like to request making actual barrels that can be targeted and attacked to explode immediately, or set on fire (with maybe a new item, or fire effects/spells) to explode at the end of the round, and preferably act like Bombs in this suggestion, and do BDP level/2 fire damage within 2-3 range.
EDIT: Changed these to be actual bombs with dura 5 and 10, so we can see how that works.