Permission for Cellsvich Revamp

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LatentSparrow
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Permission for Cellsvich Revamp

Postby LatentSparrow » Mon Jul 17, 2017 7:35 pm

I would like to have permission to start working on a Cellsvich revamp to make the Capital a little more lively and colorful. I poked around and made a test map of my visions for Cellsvich and the kind of style I felt would match it rather nicely (also the presence of On-Duty Guards!). The test map is only really the entrance of Cellsvich, right before the actual town begins.

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Shujin edited/made the grass border tiles with the stone and water (and also got me to even touch the editor).
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Rendar
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Re: Permission for Cellsvich Revamp

Postby Rendar » Mon Jul 17, 2017 7:38 pm

Holy shit.

This looks fucking beautiful compared to what we have now.
Galeon Zviera's turn.
Critical Hit! Galeon Zviera attacks Jammer with Floating Red Letter and hits them!
Jammer takes 8420 Pierce damage.

Tiny Fawn Girl recovered 8550 HP.
Isabelline recovered 8550 HP.


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Snake
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Re: Permission for Cellsvich Revamp

Postby Snake » Mon Jul 17, 2017 8:17 pm

TOO MANY TREES. But flipping amazing!
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Image ~ Dev, 08/16/2016.

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LatentSparrow
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Re: Permission for Cellsvich Revamp

Postby LatentSparrow » Mon Jul 17, 2017 8:40 pm

Snake wrote:TOO MANY TREES. But flipping amazing!

I put a lot of trees cause:
1) I love trees!
2) Current Maps have like barely any trees (especially the forest.. being a forest and all)
3) Adds color to maps and fills up so many open spots

But thanks! I can always reduce the amount of trees and put something different.
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K Peculier
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Re: Permission for Cellsvich Revamp

Postby K Peculier » Tue Jul 18, 2017 7:36 am

Look great to me! I would say replace the log with another bench because I don't think The Empire would leave that there sitting.

Also maybe remove the two trees by the gate. Otherwise :thumbsup:

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MakeshiftWalrus
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Re: Permission for Cellsvich Revamp

Postby MakeshiftWalrus » Tue Jul 18, 2017 7:38 am

It does look extremely great. I'd personally like to see more.

What I don't necessarily think, is that the entrance to Cellsvich should be a park, but rather some kind of proper fortification. A park could be placed elsewhere, perhaps even expanded in its own map tile if the proper amount of work was put into it.

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Re: Permission for Cellsvich Revamp

Postby Spoops » Tue Jul 18, 2017 7:38 am

Looks really good, The arena and Cellsvich have been long overdue for a revamp, there's a loooot of trees though.

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Re: Permission for Cellsvich Revamp

Postby LatentSparrow » Tue Jul 18, 2017 4:36 pm

K Peculier wrote:Look great to me! I would say replace the log with another bench because I don't think The Empire would leave that there sitting.

Also maybe remove the two trees by the gate. Otherwise :thumbsup:

Good idea, I will remove the log.

MakeshiftWalrus wrote:It does look extremely great. I'd personally like to see more.

What I don't necessarily think, is that the entrance to Cellsvich should be a park, but rather some kind of proper fortification. A park could be placed elsewhere, perhaps even expanded in its own map tile if the proper amount of work was put into it.


I like the idea. I'm kind of mad at myself that I didn't think of something like that. I'll work something up, though I won't post it here. I'll wait until I get the "OK" or not from the Dev and then make a WIP Thread.

Funny though because I named the dmm file Cellsvich Park.

Spoops wrote:Looks really good, The arena and Cellsvich have been long overdue for a revamp, there's a loooot of trees though.

*Takes out Axe*
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Blissey
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Re: Permission for Cellsvich Revamp

Postby Blissey » Wed Jul 19, 2017 3:59 am

The extra arch behind the entrance arch should probably be removed -- it's a bit redundant and isn't stylistically sound. I know this sounds mean but I had no idea how else to word it.

Aside from that, this looks very tasteful, and it'd be great if it were implemented.
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