[WIP] Cellsvich Revamp

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LatentSparrow
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[WIP] Cellsvich Revamp

Postby LatentSparrow » Thu Jul 20, 2017 12:55 am

Before I show anything, I would like to let you all know that it's okay to throw in ideas and or ask for any changes to some of the stuff I already put down on the map. Feedback is greatly appreciated.

Once again, thanks to Shujin for helping make this possible.

Some of the things I would like to do:
•Cellsvich Exterior
•Park for Cellvich
•New Fortified Entrance
•Revamp Interiors possibly
•Housing Districts? (The tricky part is that I do this, all the houses will lose it's owners.. so..)

Here is what I've worked on so far:

Cellsvich Park: 70-100% Done
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Entrance of Cellsvich (Fortified) 100% Done
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With the request of MakeShiftWalrus, I did my best to attempt to make a sturdy and guarded entrance. I will also probably try to expand this heading south of the entrance.

Pink's Pub 90-100% Done

Cellsvich Inn 90-100% Done

Zeo's Pawn Shop 90-100% Done
Last edited by LatentSparrow on Sun Aug 06, 2017 7:23 pm, edited 6 times in total.
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Lolzytripd
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Re: [WIP] Cellsvich Revamp

Postby Lolzytripd » Thu Jul 20, 2017 2:44 am

the way you have arch ways right now bothers me.

could you lower them one tile so they match the wall height, I know it pushes the bottom tiles out of allignment but most medieval arch way gates jut out anyway.

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LatentSparrow
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Re: [WIP] Cellsvich Revamp

Postby LatentSparrow » Thu Jul 20, 2017 2:53 am

Lolzytripd wrote:the way you have arch ways right now bothers me.

could you lower them one tile so they match the wall height, I know it pushes the bottom tiles out of allignment but most medieval arch way gates jut out anyway.

I really just copied it from how it is in Cellsvich right now. It's hard to make them compatiable since they're from two totally different tilesets.
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Re: [WIP] Cellsvich Revamp

Postby LatentSparrow » Sat Jul 29, 2017 7:30 pm

Sorry for the lack of updates. I'm on vacation now, I can get things out much more frequent. Here is the next thing I have been working on.

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I separated Pink's Pub into a upper and lower area. The upper area could be used as more private matters such as parties and whatnot. I also added tables for two so people can't get in on your private conversations.
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Snake
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Re: [WIP] Cellsvich Revamp

Postby Snake » Sat Jul 29, 2017 7:52 pm

It's still not so private, the whisper range is 3 squares. Try nudging the other big tables 1 tile to the right.
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Image ~ Dev, 08/16/2016.

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LatentSparrow
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Re: [WIP] Cellsvich Revamp

Postby LatentSparrow » Sat Jul 29, 2017 8:12 pm

Snake wrote:It's still not so private, the whisper range is 3 squares. Try nudging the other big tables 1 tile to the right.

Thank you for reminding me. I moved the tables over.
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Neus
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Re: [WIP] Cellsvich Revamp

Postby Neus » Sun Jul 30, 2017 4:14 pm

Looking good.

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LatentSparrow
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Re: [WIP] Cellsvich Revamp

Postby LatentSparrow » Sun Jul 30, 2017 4:17 pm

With the help of a few, I was able to get on to the next building. Tell me what you guys think of my layout for Cellsvich Inn?

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It's only about 50% of the way done. I'm planning to make a second floor with about 2 or 3 more rooms (with doors!). The door I used is most likely going to change, perhaps a custom icon to match with the building design. I can't think of anything that would perfectly fit.
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Grandpa
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Re: [WIP] Cellsvich Revamp

Postby Grandpa » Sun Jul 30, 2017 7:12 pm

Looks fantastic to me. The only thing I can say is that NPCs usually face directly south, but I'm not sure if that's a limitation of the system or just what usually ends up happening. Assuming that the desk on the left is supposed to be like the check-in.

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Re: [WIP] Cellsvich Revamp

Postby LatentSparrow » Sun Jul 30, 2017 7:31 pm

Grandpa wrote:Looks fantastic to me. The only thing I can say is that NPCs usually face directly south, but I'm not sure if that's a limitation of the system or just what usually ends up happening. Assuming that the desk on the left is supposed to be like the check-in.


I don't think it's a limitation, I was able to rotate the NPC Guards, so I would hope that the other NPCs would be rotatable. Sadly I'm not able to put them down myself to test that out. Thank you for your feedback though!
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