STOP. Slider time. Topic is solved

Bugs from beta versions only.
User avatar
Trexmaster
Posted to Death
Posted to Death
Posts: 758
Joined: Wed Nov 12, 2014 9:48 pm
Location: A dungeon.

STOP. Slider time.

Post by Trexmaster » Tue Aug 16, 2016 10:54 pm

Image

Image provided by Kunai, the issue here is that when a Sliding Zombie prepares Slider and has Fluid Movement, when the next round comes up, nothing will happen, and the fight won't continue.

User avatar
Snake
Posted to Death
Posted to Death
Posts: 2217
Joined: Mon Sep 21, 2015 10:14 pm
Location: O.W.L.S Underground Motherbase - Main Office

Re: STOP. Slider time.

Post by Snake » Tue Aug 16, 2016 11:04 pm

From the image, I just deducted it was being caused by the obstacle (that's why the sucky sketches here and there), but it doesn't seem so after I've tested it again. So yes.
Image
Image ~ Dev, 08/16/2016.

User avatar
Neus
Site Admin
Site Admin
Posts: 5064
Joined: Tue Nov 11, 2014 12:53 pm

Re: STOP. Slider time.

Post by Neus » Wed Aug 17, 2016 4:46 am

Should no longer indefinitely put the battle on hold. If it hits something and can't move beyond it, it'll just end Slider.

Post Reply