The Great Reckoning, Part 2 - A hint of things to come.

A forum for salt about beta versions ONLY.
User avatar
Shujin
Posted to Death
Posted to Death
Posts: 594
Joined: Wed Dec 10, 2014 8:48 pm

Re: The Great Reckoning, Part 2 - A hint of things to come.

Post by Shujin » Mon Aug 01, 2016 11:28 am

But to get 100% affliction chance you need to deal 2000 damage.
I think you misunderstand how high the chances are, it´s damage/20=affliction Chance.

firebird496
Novice Member
Novice Member
Posts: 15
Joined: Tue Aug 02, 2016 1:09 am

Re: The Great Reckoning, Part 2 - A hint of things to come.

Post by firebird496 » Tue Aug 02, 2016 1:18 am

For the Two-hand talent, I think it should be based on the current weapon weight compared to certain weapons. My reasoning be if someone feather'd a heavy axe, that weapon will probably become light-medium weight. At the same time if a sword isn't considered heavy but has weapon components that add lots of weight (giant) and gigantic gene, they should benefit.

I also think the talent itself should also maybe add in a proficiency? Extra hit for using a weapon with two hands for whatever reason (I don't have a reasoning, just that some weapons need that extra hit chance. (Ex: Gigantys)

User avatar
Exxy
Posted to Death
Posted to Death
Posts: 642
Joined: Thu Jun 18, 2015 2:21 pm
Location: North Carolina, U.S.

Re: The Great Reckoning, Part 2 - A hint of things to come.

Post by Exxy » Tue Aug 02, 2016 8:41 am

I just thought of to ask:

Will there be a Mancy for Sound Magic (granted instances are -literally- almost non-existant)?
Also Known As:
Diz207, Exxy Izzy

User avatar
Rendar
Posted to Death
Posted to Death
Posts: 1720
Joined: Wed Nov 12, 2014 7:39 pm
Location: Fantasy Land

Re: The Great Reckoning, Part 2 - A hint of things to come.

Post by Rendar » Tue Aug 02, 2016 10:14 am

I think I'd actually like to see weapons be categorized as "Light, Medium, and Heavy" by their "WEIGHT" categories, honestly.

Sure, a greatsword is NORMALLY, heavy. However if they put all the negative weight mods in the world, and add floating.. It could have less weight than a katana. Just seeing things being categorized in such things would be neat. 0 to 9 is light, 10-19 is medium, 20+ is heavy.
Galeon Zviera's turn.
Critical Hit! Galeon Zviera attacks Jammer with Floating Red Letter and hits them!
Jammer takes 8420 Pierce damage.

Tiny Fawn Girl recovered 8550 HP.
Isabelline recovered 8550 HP.


Image

User avatar
Neus
Site Admin
Site Admin
Posts: 5064
Joined: Tue Nov 11, 2014 12:53 pm

Re: The Great Reckoning, Part 2 - A hint of things to come.

Post by Neus » Tue Aug 02, 2016 11:56 am

Exxy wrote:I just thought of to ask:

Will there be a Mancy for Sound Magic (granted instances are -literally- almost non-existant)?
Possibly later.
Rendar wrote:I think I'd actually like to see weapons be categorized as "Light, Medium, and Heavy" by their "WEIGHT" categories, honestly.

Sure, a greatsword is NORMALLY, heavy. However if they put all the negative weight mods in the world, and add floating.. It could have less weight than a katana. Just seeing things being categorized in such things would be neat. 0 to 9 is light, 10-19 is medium, 20+ is heavy.
This would probably make more sense, yes.

User avatar
Neus
Site Admin
Site Admin
Posts: 5064
Joined: Tue Nov 11, 2014 12:53 pm

Re: The Great Reckoning, Part 2 - A hint of things to come.

Post by Neus » Fri Aug 05, 2016 6:11 am

Here's one of the four (now three) talents that weren't added at the time of the first beta. This one will be in the next beta, which will begin shortly.

Image
Spiritualism
1.5 SP per Rank
  • Perception - Allows you to sense spirits in the area, the distance of which is based on SR. Spirits will appear as black or white, called 'paging', which shows if they are malicious (black) or not (white).
  • Release - Allows you to release perceived spirits, exorcising them. Requires Mental Stamina. Success is based on SR and the spirit's page, and success grants roleplaying EXP. Failure may result in negative effects if the spirit is black.
  • Possession - Rather than release, you allow a spirit to possess you temporarily, up to a maximum of SR. Depending on the page, the effect differs, which can be confirmed in the occult window. Having a spirit possess you treats you as Possessed race for certain effects. (Spirits will escape when you are reduced to 0 HP.)
Spiritualism is another unique talent. Spirits will spawn in various places, mainly towns, but some non-random dungeons as well. If you have the ability to perceive them via Perception, they will show up to you when you get close enough. From there, you can utilize your ability to Release them, which essentially sends them on their way to Lazarus. Doing so grants you some small amount of roleplaying EXP, if you succeed. If you fail, the spirit resists being exorcised. White ones will not do anything, but black spirits will retaliate, potentially harming you.

Another option you have is to let the spirit possess you, which will grant some effect, based on the type of spirit it is. Of course, this carries some risks and is generally seen as unsafe, so use caution. You can confirm the effects of the spirits possessing you on the character screen, as well as releasing them from possession.

Image


When you're reduced to 0 HP, as well, some spirits will escape from you; anywhere from 1 to all of them.

User avatar
Exxy
Posted to Death
Posted to Death
Posts: 642
Joined: Thu Jun 18, 2015 2:21 pm
Location: North Carolina, U.S.

Re: The Great Reckoning, Part 2 - A hint of things to come.

Post by Exxy » Fri Aug 05, 2016 7:26 am

Neus wrote:Image
Two questions:

- Will it be made to conflict with Devotion at all or will they both be in a symbiotic/mutual relationship to one another??

- Maybe this was a teaser (or I just interpretted it as one) but roleplaying experience????
Also Known As:
Diz207, Exxy Izzy

User avatar
Neus
Site Admin
Site Admin
Posts: 5064
Joined: Tue Nov 11, 2014 12:53 pm

Re: The Great Reckoning, Part 2 - A hint of things to come.

Post by Neus » Fri Aug 05, 2016 3:01 pm

The two don't conflict at all, no.

Joseph Jostar
Talkative Poster
Talkative Poster
Posts: 203
Joined: Sat Nov 15, 2014 5:01 pm

Re: The Great Reckoning, Part 2 - A hint of things to come.

Post by Joseph Jostar » Fri Aug 05, 2016 8:57 pm

I can't help but notice the example involves bonus ranks in certain skills. Depending on the ability you have to purge select spirits or not (and whether bonus skill ranks are limited to your equipped classes), I'm worried this might lead to the meta being a bit heavy-handed on maxing posession and farming spirits for the +skill ones. What was the maximum rank on Posession going to be?

User avatar
Exxy
Posted to Death
Posted to Death
Posts: 642
Joined: Thu Jun 18, 2015 2:21 pm
Location: North Carolina, U.S.

Re: The Great Reckoning, Part 2 - A hint of things to come.

Post by Exxy » Fri Aug 05, 2016 9:01 pm

Neat, looking forward to seeing the rework in the live game. Keep up to the good work Dev.

Just three late questions to close on before I'm done:

- Could we possibly see an extra Talent point to distribute every 5, 10 or 20 levels? Looking at it from a end-game character with all the LE perks for increased Talent Points, it -really- felt like stretching them. Although I wouldn't say I couldn't get all the ones I felt were necessary for that character it felt much more bare than it was before (which make sense, with how you spread out the perks they provide on a lot of pre-existing ones).

- Will Traits be next on the list?
Joseph Jostar wrote:I can't help but notice the example involves bonus ranks in certain skills. Depending on the ability you have to purge select spirits or not (and whether bonus skill ranks are limited to your equipped classes), I'm worried this might lead to the meta being a bit heavy-handed on maxing posession and farming spirits for the +skill ones. What was the maximum rank on Posession going to be?
I want to say I saw 5 being the max, I could be wrong. Given how the other Talents work I'd feel say to guess it's max SR would be 3 -or- 5. It may be in the Beta server already so I would suggest checking that for a quick answer if you haven't already (assuming it's still up).

Lastly, there is already a few decent counters to Possessed Racial. If anything it gives more weight to the Ghost Killer Enchantment Catalyst. Although I have concerns over it being used in conjunction to being a Vampire (thinking it could give them a workaround if certain suggestions pass, I'll have to wait until the update to see how this plays out).
Also Known As:
Diz207, Exxy Izzy

Post Reply