White Spirit Bonuses

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Exxy
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Re: White Spirit Bonuses

Postby Exxy » Tue Aug 09, 2016 7:53 am

Time to talk about the one thing no one has mentioned yet (I think):

Say you change what skills, are capable of being boosted by Spirits. Like you take 2/1 on Duelist's One on One, for example (just assume it works for this instance), and later on you remove it from the green-light list for effected Skills.

How will you take the 2/1 instance away from previously existing players? I know for one Priest/Curate class skill, we kept 5/3 post-update and had to reset our skills for it to be removed. Although I'm not sure if you've figured out a way to quick-fix this since we had a similar issue with Spellthief's spell catalog (I wasn't here when all the fallout from it was handled).
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Spoops
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Re: White Spirit Bonuses

Postby Spoops » Tue Aug 09, 2016 8:06 pm

Exxy wrote:Time to talk about the one thing no one has mentioned yet (I think):

Say you change what skills, are capable of being boosted by Spirits. Like you take 2/1 on Duelist's One on One, for example (just assume it works for this instance), and later on you remove it from the green-light list for effected Skills.

How will you take the 2/1 instance away from previously existing players? I know for one Priest/Curate class skill, we kept 5/3 post-update and had to reset our skills for it to be removed. Although I'm not sure if you've figured out a way to quick-fix this since we had a similar issue with Spellthief's spell catalog (I wasn't here when all the fallout from it was handled).


It's a beta server, progress is not saved.

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Exxy
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Re: White Spirit Bonuses

Postby Exxy » Tue Aug 09, 2016 8:55 pm

I meant if adjustments are made after going live, Spo. I apologize for not clarifying.
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