Healing right now, for most everything, are in a good spot. However there are some issues wherein its capable for healing upward of 266 hp every turn (380 to allies within 1 square) and do it as a mass heal for 4M that is, suddenly, everyone near you is a lot healthier.
Normally, I wouldn't complain too much about this but there's no real counterplay for it if they're tanky, and or can simply ignore it and live long enough to get around it. Interference stops it, but with an allied Dullahan, there aren't really many stops on the 380 HP train besides Silence (which silent prayer negates and gives immunity to now).
Can we see Healer's Legacy get changed to, at the least, be Scaled SAN/2? It's not much of a nerf, but it should (hopefully) see to it that the heals are at least somewhat counterable considering how massive ranged they actually can be.
Retirement home for old beta fu topics from previous versions.
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Critical Hit! Galeon Zviera attacks Jammer with Floating Red Letter and hits them!
Jammer takes 8420 Pierce damage.
Tiny Fawn Girl recovered 8550 HP.
Isabelline recovered 8550 HP.