The two main points I wanna start off with are Guns Vs Defense and Akimbo.
On the first point, I'm trying how guns should be handled in relation to the new %Phys reduction. Got three ideas currently.
A) Make guns pierce percent physical reductions partially or fully.
B) Scale up gun damage a bit to compensate for everyone and their mother, except a true glass cannon, having defense. Not too much or guns become too strong and act as a 'magic bullet'
C) Change Evade to reduce gun damage by a certain amount (since evade makes you dodge anyway) and then tune gun damage around this.
If you can think of any other ideas, let's hear it, please.
I'm not very fond of option A as this removes a lot of defenses against gunners whom tend to have stellar hit rates to compete with evade. Sure, there's still spirit mirror but that seems to be extremely unhealthy game design to have something as broad as 'guns' have only one good counter and that's an item taking up a slot in your build.
Option B seems simplest and most reasonable to me with plenty of room to balance guns very finely.
Option C is interesting, sure, though I am rather certain it has come up before and I have no idea how that went. (Except, obviously, it didn't go through. Maybe with a better idea formed?)
On to Akimbo! I would like to conversationally consider and debate the idea of Akimbo having reduced scaling instead of zero scaling and using just power, which gets reduced by %Phys reduction. Of the top of my head, a starting point would be 'Scaling(damage?) on akimbo shots is reduced by 75%.' As far as I'm aware, pistols do not have a lot going for them and akimbo is just about the best thing you can do with a pistol.