Opinions on new damage numbers

A place to discuss the game in a general fashion that doesn't fit the rest of the forums.

Do you like the new damage numbers?

Yes
9
39%
No
14
61%
 
Total votes: 23

User avatar
ValkyrieSkies
Intermediate Poster
Intermediate Poster
Posts: 58
Joined: Tue Aug 28, 2018 5:47 pm

Opinions on new damage numbers

Post by ValkyrieSkies » Tue Mar 05, 2019 12:11 am

I voiced my opinion on the new damage number display as negative when we were given the preview of how they'd look, and now that they're in the game I find that they're even worse and more confusing than the past ever was; but that's all just my opinion, so I wanna hear what everyone else's opinions on the new style is. Vote in the poll up above and drop more specific feedback below with posts.

In my own case, I find that when multiple instances of damage pop up over each other it becomes very difficult to actually read what they are and the element damage icons are bulky and obstructive, while the old numbers were nice because they cleanly just showed the total damage dealt as it was inflicted with the same increasing number and expressed the element via a nice clean colour.

User avatar
Shujin
Posted to Death
Posted to Death
Posts: 619
Joined: Wed Dec 10, 2014 8:48 pm

Re: Opinions on new damage numbers

Post by Shujin » Tue Mar 05, 2019 8:44 am

The issue I have with it mostly, is that it's not as clear as it probably intends to be. 2 different type attacks are very common and if both pop up you do not really read it. The worst I have seen is a Quickdraw Mg/Evoker who did like 4 different damage instances per shot on my Kensei. The screen was flooded with information about status effects and boxes that just looked super clunky. I like it on the screen to be small and compact, the into panel is what you look at if you wanna know details.

Also, which is probably more of an bug, if you attack someone who has the enchantment aura effect the aura color spreads over six tiles (as already reported by Spo)

User avatar
Argonus
Intermediate Poster
Intermediate Poster
Posts: 99
Joined: Thu Dec 18, 2014 4:14 am

Re: Opinions on new damage numbers

Post by Argonus » Tue Mar 05, 2019 8:26 pm

When it comes to multiple damage types at once it's definately an issue. It does have some good things though, I do like the instant feedback when I crit.

I think a better solution would be to have them cascade on each other rather than overlap, with a small staggered delay between each one so we get a chance to see them.

User avatar
Fern
Omega Poster
Omega Poster
Posts: 460
Joined: Wed Nov 12, 2014 6:46 pm
Location: Venezuela

Re: Opinions on new damage numbers

Post by Fern » Tue Mar 05, 2019 9:18 pm

Even though I liked seeing my damage stack in one big number, I'll have to say I prefer the current one. It seems to be much easier on the server with things such as Lead Storm or multiple damage instances taking place at once, compared to the way it previously displayed.

I would not be against them not overlapping, though.
Image

User avatar
Snake
Posted to Death
Posted to Death
Posts: 2344
Joined: Mon Sep 21, 2015 10:14 pm
Location: Motherbase - Main Office

Re: Opinions on new damage numbers

Post by Snake » Wed Mar 06, 2019 1:28 pm

I think an easy solution for this would be having both the old one and this one at the same time, you know. One will stack up the damage number, and the other will show small instances of what is damaging or not.

But truth be told, the old one could still do the current one's 'clarity' functionality by simply having small animations attributed to it, like it tends to be in games like Final Fantasy. When you score critical hits or hit an elemental weakness, the numbers grow in size and shake slightly while "!!" appears next to the amount. And when it's resisted, the font is smaller.

There could be better and more comprehensive ways to have a damage display, but I'm fully with the community there. Clarity over style, when the term is quicc-mafs.
"Show me what you've got, Snake!"
Image
Image ~ Dev, 08/16/2016.

User avatar
K Peculier
Frequent Poster
Frequent Poster
Posts: 177
Joined: Sat Jul 16, 2016 2:11 am
Location: Catgrill Heaven

Re: Opinions on new damage numbers

Post by K Peculier » Thu Mar 07, 2019 1:44 pm

I agree with the fox above, we just want to see big numbers but the new one is okay.
Image

Post Reply