Real Talk Level Cap Raise

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Kiranis
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Real Talk Level Cap Raise

Postby Kiranis » Sat Oct 21, 2017 8:35 pm

#1 Do you want a level cap increase?

#2 how do you think balance should be compensated to deal with the extra stat points

#3 should class cap increases as well? and by how much?

#4 Should Dungeon caps go up as well? and by how much?


Me:

Yes by 10

None I don't think 30 extra points is enough to change diminishing returns for.

Nah

Yeah by 20 I already think 70 is no challenge so fighting a level 90 dungeon would be really fun. as a side note. I think these level 90 dungeons should always have one spawned in and always be crazy in exchange maybe guarantee a 10* drop from them?
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Sarinpa1
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Re: Real Talk Level Cap Raise

Postby Sarinpa1 » Sat Oct 21, 2017 8:44 pm

this is a planned feature in future

not in near future


unnecesary discussion for time being

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Exxy
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Re: Real Talk Level Cap Raise

Postby Exxy » Sat Oct 21, 2017 9:04 pm

I think trying to shut down the tread solely for the fact it's not planned for the near-future is a bit rude; it may serve as a good method to gather varying opinions and to spot chinks in the armoir prior to actually implementing the change. The only real counter-argument I could see, at the time of posting this, being brought up is that the game could change in that time span but I can't see another GR-level update with stats or equipment happening before this becomes a thing unless the level cap throws everything off -that- much (who knows, maybe it will). Even then, there's nothing wrong with some fun speculation and perhaps the community showing more interest (if majority is for it) could spark it moving up on Dev's to-do list.

As for my actual input to the thread topic, can't really add much right now (slowly becoming more unfamiliar with things as I'm without reliable internet access on the computer for the time being). Sorry. x_x
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Sarinpa1
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Re: Real Talk Level Cap Raise

Postby Sarinpa1 » Sat Oct 21, 2017 9:19 pm

Past experiences show that brainstorming on subject we've no idea about how it'll be implemented were incredibly redundant. I'd leave the brainstorm for when it's implemented and needs fleshing out, or when Dev actualy asks ahead of time. As rare as that is.
It is why it's unnecesary, for it'll not be as fruitful as post-implementation discussion. It also isn't shooting down, but mentioning the way it is, so they don't get hopes up. After all, they're considerably new. Nothing's stopping them from continuing it, just look at Funny quotes thread how it derailed from the original intention.

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Spoops
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Re: Real Talk Level Cap Raise

Postby Spoops » Sun Oct 22, 2017 1:04 am

Balance is already balanced around the current stat spreads, not to mention every level above 60 at the current moment grants you +1 to all your stats before diminishing returns, returning us to the potential meta of 100% phys.DR with boxer.


Currently working builds would have even more stat points to spread around into their defenses, and while everyone else gets stat points as well, because of diminishing returns I think that it would only serve to be a nuiscance because damage wouldn't be able to keep up.

There are a lot of reasons as to why I disagree with raising the level cap, as you'd have to account for a lot of the current game balance to do so.

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GSM
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Re: Real Talk Level Cap Raise

Postby GSM » Sun Oct 22, 2017 1:54 am

I agree whole-heartedly with Spo, here. The game balance seems to be fine as-is, and when people talk about raising the level cap, they aren't aware of the fact that diminishing returns becoming obsolete being a major factor. I do think that if the level cap were to be raised, this would have to be worked around, but even then, I think the balance is completely fine as it is.

Props to the suggestion of higher level dungeons, though. I'd totally rock a giant crazy lv90 dungeon if I was that confident.
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Sarinpa1
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Re: Real Talk Level Cap Raise

Postby Sarinpa1 » Sun Oct 22, 2017 1:58 am

Higher level dungeons were already proposed a few times, result is challenge tower.
Which people have suggested more levels for.
Bit of a circle we're going in here.
Would be nice to not see suggestions toward not slightly expanding/lenghtening current features, but rather adding new aspects to them.

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Fern
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Re: Real Talk Level Cap Raise

Postby Fern » Sun Oct 22, 2017 4:12 am

Raising the level cap would destroy much of the balance. Completely agreed with Spoops here-- that many stat points would just bring up a large amount of absurd set ups, I believe. Both for PVE and PVP.

Higher level dungeons would be a fun thing, but I think that's about it.
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Argonus
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Re: Real Talk Level Cap Raise

Postby Argonus » Sun Oct 22, 2017 7:20 am

I don't see any point of raising the level cap unless we had a huge content update that demanded it.

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Chaos
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Re: Real Talk Level Cap Raise

Postby Chaos » Sun Oct 22, 2017 12:42 pm

If 'destroying balance' was ever a concern with any sort of fundamental change, we would never have the Great Reckoning. SL2's balance was tumultuous to begin with; if you think a level cap is going to be the great disaster to this game's balance, you are dead wrong.

From experience with Dev raising the level cap in SL1, the experience charts and stat rolls were adjusted to accommodate the extra levels, which worked out just fine. So I don't see much issue with grinding or balance as long as people aren't asking for gigantic exp curves and/or ungodly SPL. (not that Dev would allow too much SPL, anyways)

That all being said, I have no problem with him boosting the level cap. But I'd perfer that he does it when we have proper content for it. (see: actually challenging content)
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