Fern wrote:I honestly like the part about Evasion negating skill criticals. I don't think lightning criticals use your weapon critical anyway, but I could be wrong on that.
They can be grossly powerful, but I really think the suggested evasion tweak would be a better route, if only because you'd still be able to hit tremendously hard with lightning criticals even with half GUI being used.
The issue here is that SKI and LUC are basically required for lightning critical builds to work, and Evasion is not foolproof, it won't always trigger vs people who already stack as much hit as possible, telling people that you'll need to build for Evasion to build against something that simply put does way too much damage even by basic hit standards is just not the way to tackle this.
Lightning criticals do absurd amounts of damage, due to how much higher than a basic attack they do scale.
MegaBlues wrote:Lightning criticals don't have weapon critical damage or chance added to them, nope.
Also, I'm not sure if I like the idea of dodge (especially luck) double-dipping on critical evade. I'd be for giving lightning criticals a base damage multiplier and then reducing the effect Guile has on them, but Lightning's damage is its parallel to Cinder Tiles making up for Strength being a lackluster stat, and defensive stat spellcasting. I'd rather just give other elements (especially wind and ice) more utility and strengthening them than nerfing more things into uselessness.
Thats the thing, lightning criticals already have a base multiplier, they have 10(base) + 15 from Talents, leading up to a base of 125% as I stated in the beginning post, add your GUI on top of this and you have up to 1.75x to 1.85x damage on lightning criticals assuming you're built for this and spec into high GUI, on spells and skills that scale very well, crescent rook/crystal rose/rye/ryemei/overload etc. these skills very very quickly become problematic.
Half GUI is just the best way to go here in my honest opinion, if I could choose I'd opt in to remove lightning criticals entirely, no enchant should strictly be better than the other enchants simply because it gives you a straight up multiplier on each skill used.