Rebound and Vampires

"VAs are too strong!" "Evokers are too weak!" "Nerf Kinu!"
A place for all your ideas and woes regarding game balance.
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Re: Rebound and Vampires

Post by Spoops » Mon Dec 25, 2017 10:18 pm

I'd be okay with with Stillness, darkness granting making it so you take 25 + Scaled SAN% less healing instead of what it currently is under one condition.

Stop making 10 SAN vampires the most worth it to run, as they dont have to invest any points due to aptitude and still get +30 stat points total over everyone else, making them the strongest one vs one race in the entire game barring dullahan.

I'd rather you get +1 to STR WIL CEL SKI DEF at 100 Essence, and then every 15 AFTER 100 essence grants +1 to those stats, it'd even out for high SAN vampires but make it so that low SAN vampires aren't the strongest things in the game and need that 75% healing nerf crutch to be remotely fair.

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Re: Rebound and Vampires

Post by Snake » Tue Dec 26, 2017 12:43 am

They're the strongest in 1v1 until you drop a PR-Hi Potion.
"Show me what you've got, Snake!"
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