Saber Lives Matter [Avalon buff]

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Chaos
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Re: Saber Lives Matter [Avalon buff]

Postby Chaos » Tue May 29, 2018 2:48 am

Neus wrote:I wonder if Avalon having a From The Ashes once per battle style effect would make it good enough (or too good).

I'd say do it, but with the following changes:

1. Make Avalon capable of being enchanted on any type of equipment
2. Make the healing based on how many 'Avalon' items the user has equipped, via exponential increase.

I.e:
Once per Battle: If the user is Knocked Out, they automatically revive and regain HP based on how many 'Avalon' items are equipped:
1: 1% HP Recovered
2: 2% HP Recovered
3: 4% HP Recovered
4: 8% HP Recovered
5: 16% HP Recovered
6: 32% HP Recovered
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Spoops
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Re: Saber Lives Matter [Avalon buff]

Postby Spoops » Tue May 29, 2018 4:28 am

Chaos wrote:
Neus wrote:I wonder if Avalon having a From The Ashes once per battle style effect would make it good enough (or too good).

I'd say do it, but with the following changes:

1. Make Avalon capable of being enchanted on any type of equipment
2. Make the healing based on how many 'Avalon' items the user has equipped, via exponential increase.

I.e:
Once per Battle: If the user is Knocked Out, they automatically revive and regain HP based on how many 'Avalon' items are equipped:
1: 1% HP Recovered
2: 2% HP Recovered
3: 4% HP Recovered
4: 8% HP Recovered
5: 16% HP Recovered
6: 32% HP Recovered


Wouldn't that make everyone and their mother run it on their accessories (despite only being 2% HP) because accessories only really have lucky right now? Which is a PvE enchant only mind.

As neat as the idea is, it'd serve to make Avalon basically run on everyone, even if its only 2% HP it will simply just be slapped on anyone for a makeshift last chance.

Torso or Weapon enchant would be the way to go unless a boat load more accessory enchants are added to compete against this change, as Torsos, and especially weapons are the most widely diverse in enchant selection.

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Lolzytripd
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Re: Saber Lives Matter [Avalon buff]

Postby Lolzytripd » Tue May 29, 2018 9:12 am

gotta agree with spoops here, unless the accessories only -increased- the rate but still required a torso/weapon to activate at all.

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Neus
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Re: Saber Lives Matter [Avalon buff]

Postby Neus » Tue May 29, 2018 10:42 pm

Again, I don't have any intention of making Avalon anything but a weapon enchant.

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Re: Saber Lives Matter [Avalon buff]

Postby Snake » Wed May 30, 2018 7:01 pm

It's fine that being for weapons only. Make the healing be/cost like 75% of the weapon's current durability, and we'll have a strong base to start from there.

What about the 2 HP heal per round? Can it get doubled to 4 just for a more post-GR consistent number?
Last edited by Snake on Thu May 31, 2018 11:25 pm, edited 1 time in total.
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Re: Saber Lives Matter [Avalon buff]

Postby Spoops » Wed May 30, 2018 10:19 pm

I really don't think it needs to be sword only here.

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Re: Saber Lives Matter [Avalon buff]

Postby Snake » Thu May 31, 2018 11:24 pm

--Typo. *Weapons only. It was probably me typing while reading 'Saber'. Oops.
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Re: Saber Lives Matter [Avalon buff]

Postby Ryuzaki » Mon Jun 11, 2018 12:00 am

An alternative would be it proc with a from the ashes effect, healing you for a % based on how much durability it drains and then slapping a cap on that.

Instead of it instantly sapping something like 75% durability, it could be revive once per battle, healing the user for Durability % HP return, with a max of 20. Therefore, if a weapon is under 20 D, they get less. But if it's 20 or over, they revive with 20% HP back.

Just feels a bit more balanced that way.
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