Dangerous Dunce

"VAs are too strong!" "Evokers are too weak!" "Nerf Kinu!"
A place for all your ideas and woes regarding game balance.
User avatar
Nekomancer
New Member
New Member
Posts: 2
Joined: Thu Jan 07, 2016 8:04 pm

Dangerous Dunce

Post by Nekomancer » Tue Jun 26, 2018 4:02 am

Dangerous Dip gives 3 void energy when going through a voidgate, which is great. But if you use Blind Spot and teleport to an out-of-sight voidgate, you take unresistable damage and immediately lose sneak. Is there a chance of changing that, if it was intended? The only advantage to using Dangerous Dip is gaining 3 void energy, but by doing so you're sacrificing a potential +40% damage/insta-kill chance with Eliminate in addition to the null damage.

User avatar
Neus
Site Admin
Site Admin
Posts: 5064
Joined: Tue Nov 11, 2014 12:53 pm

Re: Dangerous Dunce

Post by Neus » Tue Jun 26, 2018 9:13 pm

There's a chance to change it, I'm not entirely against it, but I'm not sure if it's something that should be changed. Most of the new skills aren't intended to gel with all playstyles and builds and this type of exclusivity might actually be preferable. But you guys can feel free to discuss pros and cons.

User avatar
Shujin
Posted to Death
Posted to Death
Posts: 594
Joined: Wed Dec 10, 2014 8:48 pm

Re: Dangerous Dunce

Post by Shujin » Tue Jun 26, 2018 9:32 pm

Well sneak for one, works great for destiny rouges. Since Spellthief sligthly benefits from it aswell(+10% damage while in sneak), melee VAs have a extra hard time building up Void energy, so I do not think that one at the very least should get hindered by damage you basically do to yourself anyway to hide.

Just logical speaking, your enemy shouldn't know where you are, just cause you hurt yourself in the process of getting hidden by traveling through a voidgate. And dangerous dips energy generation is frankly pretty low already. I don't think it really needs to shut out such a set up, it just makes it generally not worth picking. You tradde off already HP for Void energy, that should be neough of a cost.

Otherwise actually do not see a good use for Dangerous dib. Magical VAs will get revile fray, to basically autofill their VE instantly. And melees greatest benefit set up would be the sneak from a travel, and if they have to decide for either or? They choose the sneak if they plan to use eliminate at all...And it's a too good skill for Melee Vas to just leave out.

User avatar
Spoops
Posted to Death
Posted to Death
Posts: 2329
Joined: Wed Feb 25, 2015 9:25 am
Location: Somewhere

Re: Dangerous Dunce

Post by Spoops » Tue Jun 26, 2018 9:47 pm

I think its fine to change, dangerous dip doesn't give an egregious amount of void energy, and sneak benefits both spellthieves and VA very well.

User avatar
Snake
Posted to Death
Posted to Death
Posts: 2217
Joined: Mon Sep 21, 2015 10:14 pm
Location: O.W.L.S Underground Motherbase - Main Office

Re: Dangerous Dunce

Post by Snake » Tue Jun 26, 2018 10:35 pm

I don't think it should remove your Sneak status, it's self-inflicted damage either way. It's not like you're going to scream like a baby faceicon every time you get tickled by 3 Null Damage to call attention.
Image
Image ~ Dev, 08/16/2016.

User avatar
Neus
Site Admin
Site Admin
Posts: 5064
Joined: Tue Nov 11, 2014 12:53 pm

Re: Dangerous Dunce

Post by Neus » Sat Aug 04, 2018 4:08 pm

Alright.

Post Reply