Critical Evasion!
Critical Evasion!
I'd argue that if you "Evade" an attack it should not at the same time be a critical hit on that person. Lightning spells/Lighting autohits do that however and can get crazy amounts of damage even though the attack has technically been "Evaded".
I suggest that:
The lightning deals a critical blow!
Evasion! OOC takes 180 Lightning physical damage. (Crystal Rose)
can't be triggered together. So when ever someone evaded the attack you can no longer also trigger a critical blow. Makes also more sense, and makes lightning mages play a bit more tactical with knockdowns/cast.
Lighting is already ridiculously strong, it really doesn't need this ontop of it.
I suggest that:
The lightning deals a critical blow!
Evasion! OOC takes 180 Lightning physical damage. (Crystal Rose)
can't be triggered together. So when ever someone evaded the attack you can no longer also trigger a critical blow. Makes also more sense, and makes lightning mages play a bit more tactical with knockdowns/cast.
Lighting is already ridiculously strong, it really doesn't need this ontop of it.
Re: Critical Evasion!
Lightning needs a nerf anyway. we've been saying this forever, lightning crits are dumbfuck powerful. Let's not look at buffing evasion, and look more at just nerfing the most over-used gimmick element in the game.
On the subject, MORE ACID WHEN
On the subject, MORE ACID WHEN

Re: Critical Evasion!
This is not buffing evasion though, it's nerfing lightning crits. Since this ONLY happens with lightning crits exclusively. So it lowers the percentage of when a lightning crit happens by them also needing to have high Hit if they want to full benefit on Lightning crits.
Else people could pretty easily abuse Axes/Berserker shell for stupid amounts of damage/crit chance with reaver crits, for example. Without needing much hit at all.
Else people could pretty easily abuse Axes/Berserker shell for stupid amounts of damage/crit chance with reaver crits, for example. Without needing much hit at all.
Re: Critical Evasion!
Yeah, I'm completely agreeing you. But, lightning as a whole needs a look at anyway. Hopefully, someone makes a thread about that eventually.

Re: Critical Evasion!
Its like Lightning has been a problem in the past somehow.
I still stand by my suggestion to make lightning criticals 50% of GUI instead of 100% of GUI, as they already gain bonuses from weapon scalings and elemental scalings.
I still stand by my suggestion to make lightning criticals 50% of GUI instead of 100% of GUI, as they already gain bonuses from weapon scalings and elemental scalings.
Re: Critical Evasion!
I know, right?
But yeah, honestly I believe both could happen and it would still be very strong.
But yeah, honestly I believe both could happen and it would still be very strong.
- Lolzytripd
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Re: Critical Evasion!
perhaps make it so that Redgull based lightning crits do more damage than those from the badge.
Re: Critical Evasion!
Everyone uses redgull anyway cause mage fits into almost every build and conduiz exists, this changes nothing Lolzy.Lolzytripd wrote:perhaps make it so that Redgull based lightning crits do more damage than those from the badge.
- Snake
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Re: Critical Evasion!
I agree with making Evasion proc deny Lightning Impact criticals. It's impossible to play a squishy against people who pack the good ol 950 Ryemei one-shots.
"Show me what you've got, Snake!"

~ Dev, 08/16/2016.


- GSM
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Re: Critical Evasion!
As someone that tends to get fucking nuked every now and then with a flying thunderbolt of murder Redgull magery from across my range when I could have evaded and changed the tides of battle only to get critted, I fully support this, as well as the half reduction from lightning criticals from GUI.


