Calculated Chaos

"VAs are too strong!" "Evokers are too weak!" "Nerf Kinu!"
A place for all your ideas and woes regarding game balance.
Kameron8
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Calculated Chaos

Post by Kameron8 » Mon Jul 16, 2018 12:08 am

Can Final Flare select which spells to consume in the explosion based on the order they're stolen? Without stealing only 3 spells, the skill carries with it a fairly high chance of throwing in one of the spells you don't want into the detonation.

This may be intentional, but, it would give us some interesting ways to play with it. If the detonation is also changed to fire the spells in a sequential pattern, people could make some more pertinent decisions about where to place spells that knockdown, guard break, apply weaknesses, burn, knockback, and so on.

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Raigen.Convict
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Re: Calculated Chaos

Post by Raigen.Convict » Mon Aug 13, 2018 3:30 pm

If this goes in I may actually consider using final flare as at least it's a calculated risk...
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water

Kameron8
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Re: Calculated Chaos

Post by Kameron8 » Sun Aug 26, 2018 7:52 am

Bump!

Kameron8
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Re: Calculated Chaos

Post by Kameron8 » Thu Jan 03, 2019 9:58 am

I'm not a fan of bumping my own thread twice, but, this would still be a very welcome change. It's impossible to use Final Flare with consistency, since you can steal more spells than Final Flare casts.

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MakeshiftWalrus
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Re: Calculated Chaos

Post by MakeshiftWalrus » Sat Jan 19, 2019 11:57 am

This seems like it'd be a fair change. As much fun as the RNG is, it makes for a pretty bad time if the right spells aren't rolled.

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Spoops
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Re: Calculated Chaos

Post by Spoops » Sat Jan 19, 2019 5:49 pm

It'd make it much more reliable at the very least, and create some more interesting spell combinations and not hoping you just happen to roll the right order.

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Lolzytripd
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Re: Calculated Chaos

Post by Lolzytripd » Sat Jan 19, 2019 9:13 pm

Or just make it so can only detonate with offensive/ non invocation spells.

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Miller
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Re: Calculated Chaos

Post by Miller » Sun Jan 20, 2019 12:50 am

Lolzytripd wrote:
Sat Jan 19, 2019 9:13 pm
Or just make it so can only detonate with offensive/ non invocation spells.
But that's what Final Flare already does?

And yes please, this would be a massive quality of life change due to how Final Flare/Hot Potato works.

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Lolzytripd
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Re: Calculated Chaos

Post by Lolzytripd » Sun Jan 20, 2019 1:21 am

pretty sure it would just take and delete random spells when I tried it out....way back...

the first time it deleted my death knighting I stopped using final flare.

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Re: Calculated Chaos

Post by renowner » Wed Jan 23, 2019 8:28 am

According to the skill its not supposed to permanently delete your magic anymore, so if that's the case, i might consider finally trying it out again.

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