Yes, making a build that has both physical and magic damage types is a good strategy. DH is far from the exclusive way to do this. I don't see how it's a problem even if it is stronger than other options it's not grossly stronger. While tomes do get the very nice benefit of skill slots weapons have their own advantages (Two handing and ability to slot in weapon parts to name a few). My BK/DH that uses a sword can abuse reaver's scaling and doesn't have to sacrifice FP or defensive stats (Although it sure would be nice to ditch str for something else but we've already had threads about str being less desirable).Snake wrote:Building solely STR doesn't allow you to use magic along with skills that can't be silenced, you see. The only exception was the Magical set of weapons that had the Spelledge passive, and even though, these only scale majorly from STR and WIL, and those can't go beyond 100 SWA if you're using one of those builds that overly invest in dodge or tankyness. Besides, wielding tomes also give the advantage of having more skill slots, defensive stats and FP to keep abusing Reaver's scaling, while the conventional weapons can't get such luxury.
Also no, it won't kill "many builds". It will just force you to stop abusing DH's Martial Lawbreaker exploit. Yes, exploit. Lonestar made a fine point and anybody can see how unfair it is to compare a tome with a sword/spear etc, when we're talking weapons for 'skill'-type ability usage, since the former was made specifically to be used with 'magic'-type abilities, which have their counterplay and such already set by Silence and other things.
Yes it will kill certain builds forcing them to just drop the class and just go with another. Why? I'll use an example. I have a Evoker/DH. If she was unable to use the tome with reaver then I guess I'd have to use a melee weapon right? But you know just as well as I do that you aren't gonna get decent SWA by one handing a melee weapon though so why would I stick with it? I'll just ditch the class and go with monk or something for my acrobatic fun. I'd rather we not kill fun class combos though. It's interesting and brings depth to the game I'd encourage more such synergies to be made so we see more build varieties. Exploit? How long ago was it that DH was released? Many years at least and martial lawbreaker has existed in this state without anyone raising a fuss about it. The only person who can say if it's an exploit or not is Dev as only he knows his intentions behind his own skills so let's not start claiming stuff like that.
Look I'll say it again. If tomes really are a problem why don't we just make it so tomes do less damage with martial lawbreaker? Or make it buff melee. Or some other idea you could come up with. I know you can, you're a guy who can list off ideas off all day so how about you do that rather than just disabling an option. Disabling it would be boring. You of all people know how fun the class is to play, you should know how much of a bummer this would be to certain builds and not because of losing damage. Because of losing options, interesting interaction between game mechanics not to mention RP. People still do that right?