Alright folks, it's me again. This time I bring up two talents which work quite awkwardly when compared to the others.
- Blade Expertise's Reliability grants bonus Hit and Durability reduction for nothing but simply wielding a Sword or a Dagger.
- Axe Expertise's Deadliness grants bonus Critical and Critical damage for nothing but simply wielding an Axe.
- Marksmanship's Volley and Wind Read both grants Attack Range and reduces Farshot Penalty to both Guns and Bows.
- Archery's Close Shot reduces the melee penalty on Bows.
Those above are all useful, and solid. Then it comes the ones I find weird, and should probably be changed:
- Unarmed Combat's Dizzy reduces 5/2.5/1.25 FP from the enemy if you basic hit them, and, depending on their armor type.
- Polearm Expertise's Thin Tip increases damage by 7.5 if you do an attack from the front.
Now my concerns:
Dizzy is never being used at all so it's a solid waste of 4 Talent Points if you invest on it, since Fist weapons do not have any skill attributed to them that allows them to constantly go for Hit versus Evade checks (i.e, 'basic hitting skills'), like Hanging from Black Knight does, or Sidecut from Duelist. Because of it, the talent never sees any uses.
Thin Tip requires you to strike from the front, which will 99.9% of the time be met with a parry, which will gimp the damage you deal by 50% or 75%, depending on the parry type. And all of this hassle for nothing but 7.5 bonus damage? It's not really worth at all. Especially when Polearms are known and made to be weapons with high Hit ratio, but low power and damage.
And for solutions:
Dizzy's FP reduction should be changed to apply on every damage instance done by a Fist weapon, and only work on Unarmored. The Light Armor and Heavy Armor should be immune to this. This honestly, could give Fists a new role in combat. To punish people who don't use proper armor to fight.
Thin Tip is a more straightforward request, instead of a tiny damage buff, can it just inflict Guard Break for 3 rounds at a (SR * 10)% chance if your attack is parried by any source? Once again, it would give Polearms too, an unique role to punish people who hide their backs against the wall and just sit there parrying and returning oodles of big damage. This also would justify and enhance for the best, the Polearm weapons's overall bad performance and status.