Take Control

Have an idea for the game? Something you'd like to see improved? This is where you should post it.
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Inconspicuous Kitty
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Take Control

Postby Inconspicuous Kitty » Thu Nov 23, 2017 4:14 am

Presently, if someone that isn’t the party leader loses connection, control is delegates to the party leader.

It does not work the other way around. Which... can lead to some painful ends if the internet hiccups for the party leader - especially when they are often the strongest member, now rendered defenseless for up to ten minutes, however long it is, PvE especially.

Can control be delegated to one of the party members, in such a case?

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Neus
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Re: Take Control

Postby Neus » Fri Nov 24, 2017 2:27 pm

Just so I understand this right; you're saying right now, if someone disconnects in the party, the party leader can control them.

And you'd like an option to have one of the party members control the party leader if they are the one who isn't connected.

Is that right?

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Shujin
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Re: Take Control

Postby Shujin » Fri Nov 24, 2017 4:24 pm

Yop, it happens sometimes that the party dies because it begins to autoskip the leaders turn. So yes, it would be nice to "save" him, when he is suffering from bad connection

*Pats Fern*
It´s not your fault.

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Inconspicuous Kitty
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Re: Take Control

Postby Inconspicuous Kitty » Fri Nov 24, 2017 7:39 pm

Yes, that would be correct, yep-yep!

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Neus
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Re: Take Control

Postby Neus » Thu Nov 30, 2017 4:50 am

Alright, this has been changed. If the party leader can't take the turn of disconnected members for whatever reason, it'll let the first actual player in the party do it instead.


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