Mutation adjustment

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Lolzytripd
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Joined: Wed Nov 12, 2014 7:04 pm

Mutation adjustment

Post by Lolzytripd » Tue Sep 04, 2018 2:05 am

1 =Dagger
2=Fist
3=Sword
4=Axe
5=Polearm
6=Tome
7=Bow
8=Gun
Currently if you mutate a 4* axe, it remains a axe, ect, ect.

My suggestion when mutating a weapon if it would become the same weapon type mutate as if +1 rarity if odd or -1 rarity if even.

a 4* axe becomes a sword, a 6* tome becomes a polearm, ect.