Spoops wrote:The interference is a bit overbearing in my opinion, especially for a menial HP Cost, it'd have to be a large percentage similar to painproof, but this is akin to Lunar Lunatism which is already a powerful skill that belongs to a race.
Interference can be a bit overbearing however at 2 rounds you're not suffering much. You can just shrug this off with a couple of skills and an item however I wouldn't be against raising the HP cost a little. The reason it has such a menial HP cost is because I didn't want to make it extremely high as ghosts tend to die easier after their wraithguard nerf and it does after all use up 3M/HP to begin with. Also this is on hit effects not an infliction roll, vampires utilize it way easier and in a different manner as it applies to all their skills. This skill actually got inspired from elsewhere. I don't really see how they relate as a lot of skills inflict fear and/or hesitation such as sonic shell, absolute fear, warning shot, etc. Those effects are merely for the fact that ghosts have a hard time dodging usually and there isn't any skill for swords or polearms that helps them build hit besides sharpen which is very low at +16 hit.