Chains Against Sigrogana: Jail sucks, lets make it better.

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Ryuzaki
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Re: Chains Against Sigrogana: Jail sucks, lets make it better.

Post by Ryuzaki » Thu Dec 06, 2018 3:01 am

Willow laughing in the distance.

Jail is a bummer, yes. But as both a guard, and a person who has been in jail for more time than I dare remember (think my current highest is like 20 days or something close.)

If you don't wanna go to jail, don't play criminals. But, I wouldn't mind more being available to do in jail. OOC dungeons would be a nice thing, maybe even add an IC twist on it. Similar to the mines of Markath in Skyrim. You go down there to work while you're in jail, mining/crafting/whatever. A level or two in, mobs start to spawn, too far away from the actual prison for there to be a risk, but it gives you something to do while in there. Have the mobs scale to level similar to black beasts, maybe.

As for the not being able to OOCly grind, that is incorrect. Just hop down Dormeho, slap on an OOC tag and grind away.
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Chaos
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Re: Chains Against Sigrogana: Jail sucks, lets make it better.

Post by Chaos » Thu Dec 06, 2018 4:18 am

1. A debuff when you get jailed would basically be a GM slapping you with one at best, considering that there's no 'system' towards arrests and all in the first place, and I doubt Dev would even give a Guard Player that kind of power.

2. Jail is not meant to be a soft ban, but with everyone pretty much logging off while they're in jail, it probably looks that way. That, and my time/willpower to finish mapping the rest of the Fort has left it in a slightly-lacking state.

3. Shorter jail times would need a counterbalance, otherwise people will just commit crimes willy-nilly and only get a slap in the wrist for it all; that's neither respectful to IC, nor healthy for the PCs in the long run. If I were to be perfectly IC about this change, shorter jail times would come with a significantly faster track to getting executed, which I'm sure that almost no-one would like if it were to be implemented.
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[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
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Sawrock
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Re: Chains Against Sigrogana: Jail sucks, lets make it better.

Post by Sawrock » Thu Dec 06, 2018 12:28 pm

Ryuzaki wrote:
Thu Dec 06, 2018 3:01 am
Willow laughing in the distance.

Jail is a bummer, yes. But as both a guard, and a person who has been in jail for more time than I dare remember (think my current highest is like 20 days or something close.)

If you don't wanna go to jail, don't play criminals. But, I wouldn't mind more being available to do in jail. OOC dungeons would be a nice thing, maybe even add an IC twist on it. Similar to the mines of Markath in Skyrim. You go down there to work while you're in jail, mining/crafting/whatever. A level or two in, mobs start to spawn, too far away from the actual prison for there to be a risk, but it gives you something to do while in there. Have the mobs scale to level similar to black beasts, maybe.

As for the not being able to OOCly grind, that is incorrect. Just hop down Dormeho, slap on an OOC tag and grind away.
No one wants to go to jail. Therefore, no one should play criminals.

The idea you just stated was already stated.

The issue of OOC grinding was discussed already- having a guard have to let you out upon request and be let back in when you're needed for jail roleplay is annoying at best.
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