Some more traits to throw into the blender for consideration some day, thank you for reading.
Chef's touch - Requires at least Lv5 Cooking
A connoisseur of the culinary arts, you've decided to add your own touch to your meals, after finishing cooking a meal you can add a spice of any sort (Spices, Salt, Cinnamon etc.) to the meal, causing it to gain an additional 5% to HP and FP Regen, as well as display the name of the chef in the food's description.
Artisian's Gleam - Requires at least Lv5 Metalworking/Woodworking/Tailoring
Any weapon or armor piece you craft will assuredly have at least one positive quality attached to it, furthermore any weapon or armor piece you craft will have the crafter's name displayed in the crafted item's description.
Synthetic Skin - Requires Mechanation type Race
You are outfitted with a special type of skin that can be a little bit less conductive but just a little bit more susceptable to flamability or cold, Gain 10% Lightning resistance but lose 5% Fire and Ice resistance, this also causes you to count as a race with skin for the purposes of skills/traits.
Maneuver: Quick Sheath
Gain a skill in combat (costs 3m) which allows you to sheath a sub-weapon or shield, which can incur certain other effects. (Such as Two-hand, or allowing you to use bare fists instead.)
Using the skill while your weapon is sheathed will cause you to pull it back out.
(There is a skill that functions similar to this that is only applicable to enemies, cripple arm behaves the way I intend this to.)
Maneuver: Dual Attack
You gain a skill in combat which requires two melee weapons to use (Costs 4m, has a 3 round cooldown.), you perform a basic attack on a target in 1 range using your main hand weapon, and adds your off hand weapon's power*1.5 as bonus damage, you'll also apply your off hand weapon's on-hits if applicable, if you are using two of the same weapon type the momentum cost of the skill is reduced by 1.