Have an idea for the game? Something you'd like to see improved? This is where you should post it.
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When going into player debug, and fighting a Prinny, I notice that it happens to be super weak in health. Now it having nothing in most stats is good, as it's a testing dummy. But if your punching bag dies one attack in, you can't test truly. I propose the suggestion of increasing the Prinny's health to something absurd. Enough so that it would take stupid long to kill it, for most builds. This way you'd be able to test your numbers to your heart's desire, without worrying about how fickle the testing monster is.
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