Changing a item's X/Y position is awkward Topic is solved

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DoctorMad
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Changing a item's X/Y position is awkward

Postby DoctorMad » Mon Apr 02, 2018 10:27 pm

There are a couple of bugs associated with it, for example...

1.Items don't seem to be properly adjusted in the overworld. For example, a shoulder pad heightened to look like a hair accessory will float above you.
2.In the victory screen, items are given their default position, instead of the one you set them as.

Images of problem 2:
https://i.imgur.com/7dO0bS4.png
https://i.imgur.com/ZTt2GSy.png

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Neus
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Re: Changing a item's X/Y position is awkward

Postby Neus » Fri Apr 06, 2018 8:50 pm

Out of curiousity, for anyone who can check;

1) Do mirror knight clones properly copy x/y?
2) What about the save load screen icon?

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Trexmaster
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Re: Changing a item's X/Y position is awkward

Postby Trexmaster » Sat Apr 07, 2018 2:18 pm

I have no idea on 1, but I can 100% say that icons do not save x y on the save load screen.

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Snake
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Re: Changing a item's X/Y position is awkward

Postby Snake » Wed Apr 11, 2018 8:46 am

The uhh... It also happens to Knockdown or any proc that uses 'animate'. The X/Y on icons are called individually, making stuff you moved around flop away from the player's base icon.

And Mirror Knight is quite a rare case since they don't use this skill often as they should. Can you increase the rate they make clones/put no cap on how many they can create, for this?
Image
Image ~ Dev, 08/16/2016.

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Neus
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Re: Changing a item's X/Y position is awkward  Topic is solved

Postby Neus » Thu Jul 19, 2018 3:04 am

I don't know about the first one, but the second one should be corrected.


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