Flee Topic is solved

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Trexmaster
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Flee

Postby Trexmaster » Mon Jul 16, 2018 10:25 pm

Flee is enabled on Round 1 instead of Round 2 (possibly due to Round 0 being a thing).

I assume this is unintentional considering it says it's unavailable until Round 2.

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Neus
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Re: Flee

Postby Neus » Wed Jul 18, 2018 4:04 am

Are you sure the turn counter doesn't show Round 2?

Kameron8
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Re: Flee

Postby Kameron8 » Wed Jul 18, 2018 4:13 am

--- ROUND 0 ---
Jammer's turn.
Jammer's turn.
Audacious Artificer's turn.
Audacious Artificer's turn.
--- ROUND 1 ---
Audacious Artificer recovered 2 HP.
Jammer's turn.
Jammer's turn.
Audacious Artificer's turn.
Audacious Artificer's party failed to flee!
Audacious Artificer's turn.


Without a doubt.

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Re: Flee  Topic is solved

Postby Neus » Thu Jul 19, 2018 1:32 am

Should be corrected.


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