Strength, Crits and Weapons

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Fern
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Re: Strength, Crits and Weapons

Postby Fern » Wed Sep 05, 2018 3:56 pm

Neus wrote:which was to make STR give a little HP. I'll look into it after the trait rework.


yeeesssss
yes yes yes yes yes
YESSSSSSS- ehem


I'm on board for that. That sounds pretty good to me!
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Snake
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Re: Strength, Crits and Weapons

Postby Snake » Thu Sep 06, 2018 2:37 am

Strength giving HP? I'm down. This way we'll be able to save a bit from VIT in order to put in the damage that we actually need.
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GSM
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Re: Strength, Crits and Weapons

Postby GSM » Fri Sep 07, 2018 12:17 am

How much HP? I'm bordering between 2 per point or 3 per point. Anything below that would be kind of non-impactful, but anything above that range would be too much, tbh.
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Spoops
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Re: Strength, Crits and Weapons

Postby Spoops » Fri Sep 07, 2018 2:28 am

We'll have to see when the trait rework comes out whether or not Exceptional Health is getting removed or not, it may just make up for the difference, still, 2 or 3 per level would give quite a considerable sum, and thats fine.

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DoctorMad
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Re: Strength, Crits and Weapons

Postby DoctorMad » Sat Sep 08, 2018 3:20 pm

If you remove +40 HP, how will the +40 FP trait fare? Remain?
There won't be any stat also giving +FP along with it.

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Re: Strength, Crits and Weapons

Postby Kensai » Thu Sep 13, 2018 2:18 am

Guess you'll have to put points into will. Would make fp drain more viable.

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Re: Strength, Crits and Weapons

Postby Lonestar » Sat Sep 15, 2018 7:19 pm

DoctorMad wrote:If you remove +40 HP, how will the +40 FP trait fare? Remain?
There won't be any stat also giving +FP along with it.


Faith, Sanctity and Will are already three stats that provides FP per point, not to mention there's two enchants in the game that also provides maximum FP.

With Strength providing HP, alongside Vitality and Sanctity, the balance between HP and FP will see more light.
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