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Full Version: Roaring Rose Potential Rework
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I call thee all my boyos to offer your insight and opinions about what would be a good rework for Roaring Rose's potential.

In my opinion, it could be a two-folded skill like Firebird's skill that is based on distance, like in my previous thread.

Quote:Weapon Potential:
- Target an enemy in 7 range.

- If the target is within 3 or less range, you swipe the scythe in a full circle, performing a basic attack to all enemies in 3 range that deals Slash damage and inflicts Charm LV15 for 3 rounds. They will then be pulled one tile towards you.

- If the attack is within 4+ range, you buckle down and shoot a charged bullet at a single target, performing a basic attack that may inflict Confusion for 3 rounds to nearby enemies within 4 range (but not the target).
I dunno it feels a little more complicated than most potential skills are to me. . .But I also don't know anything about the weapon's original reference, and don't have any ideas that seem super cool.

Against auto charm completely.
And the 4+ range one is just meh usually.

Maybe a potential skill with a huge cooldown that kind've loops?
Like first cast is the gunshot, second cast is some kind of follow up slash?