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Full Version: Analyze Weakness and Enemy Evaluation
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These skills should probably be touched in the future, my main observation points so far are the following:

- They cost 5 SP each, which could be lowered to 3 SP.
- Their range should be 6 (+1 if Tome).
- Their duration should be 3 + (Tactics Rank).
- The momentum cost should be 4+M, so it ends your round upon using either.
- The effects should be less extreme, so this is not so busted in PvP, yet retain its utility in PvE.

Quote:Analyze Weakness

Study and focus one enemy and try to find any openings to exploit. For 3 + (Tactics Rank/2) rounds, increases the target's damage taken by X%. (X = 10 + Tactics Rank + Skill Rank*2)

Furthermore, every time an unit that is not yourself scores a Critical Hit or exploits an Elemental Weakness over the Analyzed enemy, your Tactics Rank is increased by 1 (once per unit).

If your Tactics Rank is above A, you will also call out any elemental weaknesses the target has. (If the enemy is inflicted with Analyze Weakness of a LV equal or higher than your attempt, the skill will refund the Momentum and you'll only call out their weaknesses, without refreshing the buff.)

If you are defeated or inflicted with Blind, the Analysis ends.


Quote:Enemy Evaluation

Attempt to predict your opponent's movements based on patterns. For 3 + (Tactics Rank/2) rounds, there will be a X% chance that the unit's attacks, skills or spells will become predictable, resulting in a Glancing Blow instead of a successful Hit. (X = 15 + Tactics Rank + Skill Rank*2)

Furthermore, if the target of Enemy Evaluation uses any action affected by Repeat Action, their Hit, Evade and Critical will be halved on the next round. (This effect is always active if the enemy is a non-boss monster)

If you are defeated or inflicted with Silence, the Evaluation ends.


Why Blind or Silence, Kunai??? That's so unfairly common!!!

Easy, because you need to bark out your orders and your coaching, so if the enemy somehow keeps you from speaking or you lose contact with the thing you're focusing on, it's only logical for your attempt to help your team to be blotched on live. It just feels both balanced and like it makes sense.

Also this justifies the increase in range and duration.
im all for it! No problems here!