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Full Version: New Traits
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So I'm pretty bad at this intro stuff, and thought I would just throw out some ideas for new trait ideas, to maybe give more selection and expand onto some we already have. Also I'm pretty bad at names.

Mastercraft (Insert Name of Craft here (i.e., Tool Creation, Metalwork, etc))
Req: Level 6 in (Insert Name of Craft here)
Increases the success rate of items over your craft level by 10%, or increases chance of great successes on items equal to or less than your craft level by 10%.


Murai Hunter
Req: Haggler, Scout R3
Increases Murai drop from battles for the party by 5%.


Convenient Find
Req: Murai Hunter, Scout R5
Increases Item drop rate from battles by 5%.


Master Class
Req: None
Increases the Power of your class' preferred weapons by 1.5x while mono-classing when using Basic Attack, Sub-Attack, or a Skill that performs a Basic Attack.


Carry On
Req: 40 STR
Increases Item Belt limit by STR/20.


Efficient Casting
Req: 40 WIL
When using a spell for the second time in the same round, that spell's FP cost is reduced 10%.


Concentrated
Req: 40 SKI
Increases Hit, after all modifiers, by 4%.


Afterimage (Just think it should be moved to this)
Req: 40 CEL
Whatever it does now.


Stand Your Ground
Req: 40 DEF
Reduces the effect of Knockback by 1 tile, to a minimum of 1 tile.


Resistant
Req: 40 RES
Negative Statuses last one less turn (round? Whatever the proper vocab for that is.)


Image of Health
Req: 40 VIT
Increases HP, after all modifiers, by 5%.


Pilgrimage
Req: 40 FAI
Increases Move of self and summoned allies by FAI/20.


Luck of the Draw
Req: 40 LUC
Increases Critical and Critical Evade, after all modifiers, by 10. (No percent, just 10.)
I like these. I was worried about Master Class, but then I noticed it's only for mono-classing, which now I think is perfectly fine.
Afterimage increases Evade after all modifiers by 6%.
I'm not sure about moving it (afterimage) from something already established, but it'd be whatever. Also, not sure about "Pilgrimage". Kinda weird to have it affect Move like so.
But, really, aside from that, I do like the list.

Also, I'd like to suggest the following racial traits that Lupine could take:

Heightened Instincts:
Requirements: Level 30, Lupine
Increases bonuses from missing health from 2 to 4 at 50%, 4 to 6 at 25%.

Mastered Instincts:
Requirements: Level 50, Lupine, Heightened Instincts
Further increases bonuses from missing health from 4 to 6 at 50%, 6 to 8 at 25%.