Turret: Pretty good. It does a good chunk of unresistable damage.. but it's range is shit, and avoiding it is relatively EASY unless someone somehow locks you down. If you can dodge relatively well, never expect them to be a threat at all. Simply because they will never hit you.
Medibot: Godtier healing, if it can ever decide that it wants to heal the right person instead of running across the map. The fact it can't move and heal is, in and of itself, a travesty because once summoned it will pretty much never be able to reach anyone in time. Enjoy that.
Flamethrower: Good??? It's fire damage with 17+90% SKI damage... Too bad that isn't really that good, considering it's resistable and gives burned.. and is a line attack... and fire. Yeah no, this skill sucks ass considering.
METALAEGIS: SO YOU THINK THIS SHITS GONNA BE GOOD, DO YOU? WELL LET ME TELL YOU. It's 'okay'. Enjoy people utterly shredding it to bits though. If you're fighting against a mage, might as well just sigh and sit for your magical death to be handed out. Oh wait, Evasion is a thing now so it.. should be fine..
Grenade Launcher: Possibly the worst promoted skill in the entire actual game. Why you ask? It actually deals 4-12 damage unresistable FIRE damage to all enemies within a 3 square, circle, whatever area. Costs 14 FP. Oh boy, it also gets a 75% boost to its damage if you buy the bomb upgrades! Which cost 5 SP. for +20 damage to every bomb in the game. Which already have shit damage. So this one changes from 4-12 to.. 19-27... for 10 SP, more or less. This skill will NEVER be good enough to want to use in its current state.
Repair: That's some good A+ quality shit... If you're healing a Mechanation. SKI*2 is pretty much always good and on someone with it if you're in range. It also heals your bots habits of dying horrendous, mutilated deaths.
Upgrade: I've nothing wrong with this skill. It doesn't last nearly long enough, but it makes your shitty bots SOMEWHAT better. They're still shit, sadly.
Bashfix: Because I really wanted to use an axe to fix my bots. Cool job on making it cure a number of status effects that are just shit anyways. Oh, also. You can still blind turrets which is dumb as hell. Enjoy them never being able to hit*2 now.
Salvage: Okay. Salvage actually is a really cool concept! Your shit bot's about to die? WELL SPEND 1M TO GET RID OF THAT SHIT AND GAIN SOME FP BACK. That's great, and somewhat.. conservative. I guess. Recycling parts. Makings it a good skill, just hope you have enough stuff to handle all this.. or that your bots don't insta-gib themself from stupidity/inability to move.
Overclock: Cool. Somehow runs out, lasts for 3 rounds and if it dies, gives a small 'fuck you' gift to everyone around it. Pretty good, makes some bots (see: Medbot/Turret) not nearly as useless. Turret will still be useless because it'll choose the target it can't hit.. forever. Medbot will just spam heal, which is nice. So, it's good.
Good Materials: Good shit meme here.
Toolbelt: Goodshit meme..?
Technological Marvel: GOOD A+ SHIT MEME. No seriously, this will let you actually be ABLE to hold all of these skills, even if 95% of them are useless.
Explosive Art: Literally a waste of SP.
Pure Genius: Okay.
Special Delivery: It's.. okay? I guess. It lets you heal from afar, which is nice if you have the items.