09-25-2015, 04:30 AM
I'm moving this idea over from a thread with many other suggestions so it has its own. To keep it brief, Kensei passives that reduce hit and evade are far too powerful. Contrast Touki and Sakki with Fitting Form, which requires specific itemization, and there is no contest. Everyone who wants to stack dodge or hit (almost always) has to take Kensei to counteract other Kenseis from dodging/hitting them.
The majority of preexisting feedback can be found back on this thread: http://neus-projects.net/viewtopic.php?f=7&t=1809
To provide a concrete example:
Kenseis need buffs to their damage and offensive capabilities, so they aren't just a walking subclass for passives or hooked spearhead go karts. However, the passives they do have need to drastically be toned down.
The majority of preexisting feedback can be found back on this thread: http://neus-projects.net/viewtopic.php?f=7&t=1809
To provide a concrete example:
"[url=http://neus-projects.net/viewtopic.php?p=9330#p9330 Wrote:Kameron8 » Wed Sep 16, 2015 12:50 am[/url]"]
To put this into perspective, I did a hit comparison against a kensei/magic gunner with Ghost/MG and Kensei/MG respectively.
With fitting form, my hit chance with two pistols was 35%. If I hit, yomidori would reduce that to below 0%. Simply by equipping kensei instead, the hit chance went up to 85%. That '15%' ends up completely skewing every hit and dodge build in the game.
Kenseis need buffs to their damage and offensive capabilities, so they aren't just a walking subclass for passives or hooked spearhead go karts. However, the passives they do have need to drastically be toned down.