10-01-2015, 03:05 AM
So, I've been asking around a bit, and the people I've asked seem to agree with me on this issue.
It's pretty plain to see the catalyst for the armour class limiting movement change, and yeah, god did HT need a nerf, but it seems the consensus is that the armour class limitation is a tad much. The being over BW limiting movement thing I'm pretty sure everyone agrees works just fine, conceptually and in practice, but the armour class limitation really affects, well, everyone.
Tanks are obviously the most heavily affected, and lacking movement so much really poses a problem in a lot of cases- even a full move and hanging or forced move doesn't quite catch up to the unarmoured full 15, falling just short at 14. God forbid the unarmoured foe is ranged, or one could easily be kited for days.
Of course, it limits everyone too. And movement is fun to have.
Of course, from a conceptual level, it makes sense. Heavy armour could be quite movement limiting. But as it stands it feels awful, being cut so short, and potentially poses problems. If it's all under BW, I'd say let them run free.
(For reference, this is heavy armour, with a 16 weight axe. http://puu.sh/kuhMQ/b8fc4897c4.jpg Hard to image that being very limiting. Mutated armour is also a thing.)
In any case, discuss away.
It's pretty plain to see the catalyst for the armour class limiting movement change, and yeah, god did HT need a nerf, but it seems the consensus is that the armour class limitation is a tad much. The being over BW limiting movement thing I'm pretty sure everyone agrees works just fine, conceptually and in practice, but the armour class limitation really affects, well, everyone.
Tanks are obviously the most heavily affected, and lacking movement so much really poses a problem in a lot of cases- even a full move and hanging or forced move doesn't quite catch up to the unarmoured full 15, falling just short at 14. God forbid the unarmoured foe is ranged, or one could easily be kited for days.
Of course, it limits everyone too. And movement is fun to have.
Of course, from a conceptual level, it makes sense. Heavy armour could be quite movement limiting. But as it stands it feels awful, being cut so short, and potentially poses problems. If it's all under BW, I'd say let them run free.
(For reference, this is heavy armour, with a 16 weight axe. http://puu.sh/kuhMQ/b8fc4897c4.jpg Hard to image that being very limiting. Mutated armour is also a thing.)
In any case, discuss away.