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Full Version: Armor and movement restrictions
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A simple suggestion to increase the maximum move on Heavy armor and Light armor by 1 each.(10 and 13 respectively)

Reasoning: It is way too simple to kite heavy armor users, 9MV + Hanging will not reach any foe with 15 move, also, most tend to have 5-7 move base, giving more of a reason to max charge as a heavy armor user.

As for light armor users, I can't see much reasoning behind it, but thought I'd throw that in anyway since light armor could use a few more benefits.
Does anyone else have any thoughts on this?
No objections. Sounds like a good change, to me.
I simply didn't post since I had nothing more to add.

Translation: Just quote Miv's post and stick it here.