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Full Version: Realistic Gun Damage
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Gun scaling has gone wonky once again. Akimbo shots are doing full damage, and the portion of the calculations that divides damage by rounds doesn't seem to be working as intended. Quickdraw, when going second, shot this arena Combatant three times. It procced Akimbo twice.

Phenex Mobster attacks Onigan Arena Combatant with Quickdraw and hits them!
Onigan Arena Combatant takes 68 Pierce damage.
Phenex Mobster attacks Onigan Arena Combatant with Autopistol and hits them!
Onigan Arena Combatant takes 62 Pierce damage.
Phenex Mobster attacks Onigan Arena Combatant with Quickdraw and hits them!
Onigan Arena Combatant takes 68 Pierce damage.
Phenex Mobster attacks Onigan Arena Combatant with Autopistol and hits them!
Onigan Arena Combatant takes 62 Pierce damage.
Phenex Mobster attacks Onigan Arena Combatant with Quickdraw and hits them!
Onigan Arena Combatant takes 68 Pierce damage.

When going first, the Quickdraw fired an additional 4 rounds.

Phenex Mobster attacks Onigan Arena Combatant with Quickdraw and hits them!
Onigan Arena Combatant takes 58 Pierce damage.
Critical Hit! Phenex Mobster attacks Onigan Arena Combatant with Autopistol and hits them!
Onigan Arena Combatant takes 99 Pierce damage.
The battle has ended.
This was tested on Arena Combatants with a Quickdraw main hand, and Autopistol off hand.
And how does this differ from the expected results?