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Full Version: Auto-hitting: Kensei.
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Something I never quite understood about Kensei was why all of its offensive skills, are auto hits? Kensei is a class that to use reliably, you want to run with high SKI, or at least, a decent amount of LUK. The innates of the tree also make it so that, unless you're fighting someone extremely dodgey, your basic attacks will almost-always crit, and have a considerably high chance to crit.

I believe Kensei Auto-hits should be reduced in number. Perhaps a few make sense, like the one arcing skill to be an auto-hit. But as far as most of them go? It makes little sense, other than to further make it impossible to dodge a kensei. Making them able to be dodged, but also have a chance to crit seems more thematically pleasing, as well as balance-pleasing than making them auto-hits.

I also want Celerity to matter. :
(-1)

Kensei's autohits are iconic and unique to them, especially with Sacred Art's new effects they became 'sliiiightly' interesting. Sorry chap, but no.
I don't really think Kensei should lose it's autohits no, they're not even too strong either, they're in the middle ground of what an autohit -should- be
[quote="Vyktoryah"]Something I never quite understood about Kensei was why all of its offensive skills, are auto hits? Kensei is a class that to use reliably, you want to run with high SKI, or at least, a decent amount of LUK. The innates of the tree also make it so that, unless you're fighting someone extremely dodgey, your basic attacks will almost-always crit, and have a considerably high chance to crit.

I believe Kensei Auto-hits should be reduced in number. Perhaps a few make sense, like the one arcing skill to be an auto-hit. But as far as most of them go? It makes little sense, other than to further make it impossible to dodge a kensei. Making them able to be dodged, but also have a chance to crit seems more thematically pleasing, as well as balance-pleasing than making them auto-hits.

I also want Celerity to matter. :