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Full Version: Mercenary monster bugs
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Two bugs I've noticed
A) caster monsters do not retain spells

B) randomly some captured monsters won't have any skills at all.

C) monster stats do not properly show in the merc tab, it instead shows their base racials. ( no issue in actual combat)
A) Not a bug technically since those are randomly generated.
B) Needs more details, but if they're randomly generated skills, see above.
C) This should be corrected.
Since this is for merc monster bugs... This might be one?

You can only have 1 of the same mob out on the field? I have 3 scarebears, but only 1 shows in the field.
The monsters stats displayed their Bases in the Prisoner section for monsters on me (this included HP/FP as well but I imagine fixing this will make that portion irrelevant).

The Stats for them in the Mercenary section displayed fine for me (I'm not sure if this was just me or if he mis-spoke).

UPDATE: It seems my issue only directly relates to Black Beasts?? --I'm not even sure at this point.
A) would it be possible in a future update for us to teach caster mobs spells.
B) Wasn't a bug, turns out it was formerly a Miniboss, and miniboss lose all skills on capture.