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Full Version: Where do we even start... [Monk bugs thread, pls post here]
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Try using Sky Chariot while not being airborne. Your icon will move one Y out of the center, until you relog.
Backflip does not let you move through enemies -- you'll spin in place or end in front of them instead if you try to go over someone.
Ki Awoken will just bring you up to 30 Ki, and never backfire. Probably because you can't exceed 5*Rank + 5 Ki, which is 30.

EDIT: Players who don't have this at Rank 5 do Overload. So whether or not it being intended or not is ambiguous.
Terra Strike doesn't remove special tiles, it leaves them untouched.
Ki Awoken backfires in Arena Combatants or NPCs indefinitely as they can't turn it off, making the fight against them a silly pack of stunlocks for the poor NPC.
Update on Sky Chariot: Even if Airborne, it will still move your icon out of place on the same fashion. The result of this is the image below, post fight.
(I'm the Redtail on the tent. My icon is supposed to be where that guy who is turned away from the tent is located, north.)
[Image: d3b532560fad4e6997552c559fdac52d.png]
Setting Sun, when used by Arena NPCs, is probably at level 0?

The animation takes roughly 9 seconds to complete, and only one square is affected. Plus, the 'Genkidama' shrinks and disappears forever. Still damages, though.

[Image: ce21047f26924a3baade88288baa4021.png]
Serpent Strike deals a damage type named after your weapon.

Redtail Arena Combatant takes 73 Blunt magical damage.
Redtail Arena Combatant takes 7 Jab magical damage.
[strike]Dragon Gale doesn't knock back at all. Dragon or Melee hit.[/strike]

Edit: Sigh.
Every Blunt hit shows a green 'hit' animation that is presumed to be Serpent Strikes' icon(?)

Can this green be changed to white or yellow to stand out from Boxer's aura and Serpent Strikes itself, if intentional?
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