02-17-2017, 12:17 AM
Since great reckoning the only swords worth mentioning are very few katanas, they sort of lost their edge when axes and spears were given super cool tools to use, such as Axes being identified as critical mutilators, and spears being super accurate powerhouses with low critical rates, but swords were kinda left in the dust in my opinion.
While swords can be strong, only a select few are, those few being Wo-dao, Fuuma and Magical Star.
The first two are because they are katanas that can have rebelling enchant on them, and magical star because it's a casting regiment, other than that swords are rather lackluster in general and there's not much going for them other than skills, they don't even have a weapon identity really.
Swords lack as much accuracy as axes and spears, lower critical damage than both axes and spears, lower base damage than both axes and spears, lower critical rates than axes, but to a sword's credit they have more skills than both, power gradation and sidecut are pretty big admittedly.
I want to discuss possibilities of how to make swords seem more versatile in general, while not overbuffing them.
For one, I fully believe that most swords should be upped to 115% or 120% critical damage, axes have 120% critical damage but are further buffed up by spiked axehead and sub ranks of Deadliness to achieve 140% critical damage, so I believe 120% critical damage would be fair.
Secondly I think that some sword scalings should be discussed, namely those swords that seem light in nature (Hakouhen Katana, Moonblade, Spectre Sword, Tarnada, Yuki-jin, specifically) should have their STR scaling be swapped around to be ALL or at least majority SKI scaling.
Any thoughts that anyone would like to express?
While swords can be strong, only a select few are, those few being Wo-dao, Fuuma and Magical Star.
The first two are because they are katanas that can have rebelling enchant on them, and magical star because it's a casting regiment, other than that swords are rather lackluster in general and there's not much going for them other than skills, they don't even have a weapon identity really.
Swords lack as much accuracy as axes and spears, lower critical damage than both axes and spears, lower base damage than both axes and spears, lower critical rates than axes, but to a sword's credit they have more skills than both, power gradation and sidecut are pretty big admittedly.
I want to discuss possibilities of how to make swords seem more versatile in general, while not overbuffing them.
For one, I fully believe that most swords should be upped to 115% or 120% critical damage, axes have 120% critical damage but are further buffed up by spiked axehead and sub ranks of Deadliness to achieve 140% critical damage, so I believe 120% critical damage would be fair.
Secondly I think that some sword scalings should be discussed, namely those swords that seem light in nature (Hakouhen Katana, Moonblade, Spectre Sword, Tarnada, Yuki-jin, specifically) should have their STR scaling be swapped around to be ALL or at least majority SKI scaling.
Any thoughts that anyone would like to express?