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Full Version: Protect me not
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Protect is having some janky interactions with autohit skills. As far as I'm aware, it's supposed to function on abilities so long as the person with Protect is counted as a 'viable' target (this means positionals like Cutthroat and requirements like Ether Invitation). However, Protect isn't stopping Hanging, projectiles, or Bash. I don't know what else isn't being stopped, but some or all of those seem like they should be blocked.
It would be helpful to have a couple skills confirmed not to work with Protect. You named a few but I'd like you to test those again and make sure there's no human error in there. Then I'll take a look and see what's up.
A quick 2v2 stylish spar revealed that the following skills were not intercepted by protect:
  • Hanging
  • Sidecut
  • Shinken's projectile
  • Needle
  • Checkmate
  • Bash
  • Ryemei (rye DOES get blocked, even though ryemei doesn't)
  • Wazabane
  • Repel
  • Shinken basic attack

To give you data for both, the following were skills that were intercepted by protect:
  • Rye
  • Vyd
  • Shine Ray
  • Basic Attack
  • Book Smack
  • Black Rend