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Full Version: No Tiny Battles
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I know I've stressed this before, a thousand times over, but it's very irritating and a major turn off to see things like this.

[Image: 34po1e1.jpg]

Close-up: http://i59.tinypic.com/34po1e1.jpg

I understand the point of the overworld being small and everything, but on an instanced battle map the size of every other map (minus spacies), it's a real turn off to want to do them on the main map (which could be conducted out in the field in an RP). As you can see, only the player gets resized for the battle, ally summons, animations, and everything else does not, and it makes everything look disproportionate.

I personally, cannot stress enough how much it bugs me to look at because of the unrealistic graphic proportions (and graphics are very hard to displease me), but I would really like it for our characters to scale back up to size if they get into a battle on the world map. Otherwise this just looks very stupid to me in my opinion.
Could just make it a 'spacey' battle. But I don't think anyone likes that either.
"[url=http://neus-projects.net/viewtopic.php?p=4052#p4052 Wrote:iDarkCara » Wed Jan 28, 2015 3:24 pm[/url]"]Could just make it a 'spacey' battle. But I don't think anyone likes that either.

I avoid spacey dungeons like the plague because of their size and all, but I'd take that over the current situation.
"[url=http://neus-projects.net/viewtopic.php?p=4056#p4056 Wrote:Trexmaster » Wed Jan 28, 2015 3:46 pm[/url]"]http://youtu.be/SRH-Ywpz1_I

Are you sure this wasn't supposed to be for Dev's "I'm cold" thread?
yes, yes it was.