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Full Version: Your instincts were wrong, young Felidae (Momentum Bug)
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Okay so i found a bug with the felidae (I think. Could be other races too but haven't checked). It seems that when at 25% hp or less (i.e. the health circle is red) it causes the felidae's movement to cost 1 momentum(Instinct racial Skill). As seen in figure 1 and figure 2, this is true.

Now applying the action rules, when you perform an action, the cost for the action to be used again increases by 1 momentum. However, this is not the case. Comparing Figure 2 and Figure 3, instead of movement costing 2 momentum as it clearly states, it in fact reducing momentum by 3.

Out of curiosity, I decided to try out the same thing with full health (See Figure 4, Figure 5 and 6). To see if the momentum was working correctly, I used fleur to give myself extra momentum. When moving twice (should cost 3 and 4 momentum respectively) the same thing occurs where movement costs 1 more than what it specifies.


I am not sure if this is just Felidae alone or whether others have this same issue.

If you want the image files, then I can provide them over skype. Seems uploading them doesn't work due to their file size.
Low hp momentum
Figure 1:http://gyazo.com/1df5ce327d0c0773e55face7f133ec85
Figure 2:http://gyazo.com/e2776912fa48efd67ec5f33f23162ae8
Figure 3:http://gyazo.com/5897f6694d3865b46327caf74fdb430e
Full hp momentum
Figure 4:http://gyazo.com/eacb4930a0809fb9b520550703d64eed
Figure 5:http://gyazo.com/16a01574798a9af3b117ce198053453e
Figure 6:http://gyazo.com/1ee0279e0326c50b1902140252ebef31
This has been corrected.