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Full Version: Casino Coins to Mura
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As it stands, any venture in the Casino is extremely unprofitable. While there are items that have a value equal to their selling price, those 'shops' go by Casino Coins, which are 10 mura each. So when you try to sell those Autographs, you're only getting 5 mura, when the amount of Mura needed to buy the item (if you were to convert Casino Coins to appropriate amounts of Mura) is 100.

Sure, this does mean that no one will make a fortune by just buying casino items and pawning them off. The problem is that anyone trying to actually gamble has to make two hundred times (That's 200x, people) their buy-in just to break even on their Mura. (I.e. If you were to start off by paying 100 Mura for 10 Casino Coins, you would need to gamble your way to a total of 2,000 Casino Coins just to walk out without a loss to your wallet-- assuming you're fine with having to sell 200 autographs, that is)

It makes the whole 'Gambling' part of the Gambling Den completely worthless; sure, people -could- try and get more items from the Casino Shops than what they initially bought, but who wants to bother with that when it could just as well place them in debt, and force them to do the smart thing by skipping the gambling altogether and just buying Casino Coins to directly buy the items with.

With that in mind, I want to suggest that the Gambling Den has somewhere that people can exchange their Casino Coins for Mura. Even if it doesn't have a Mura:Coin ratio of 10:1, it would give people an actual incentive to put their Mura on the line.
If this gets implemented we should probably wipe all current casino coins owned due to certain people still retaining 5 million plus casino coins from the olden days due to a bug.

I do like this idea though and am in full support of it, only if my first statement gets put in as well.
Yeah, while it's fun to go over there with friends, lose your money to that one certain friend and they get to flaunt their victory ICly , the fact that everyone pretty much wasted money and nobody wins is meeeh.
No, the casino is there to give people something to sink money into and offer some rewards for doing so. It's not there so you can turn a profit, which is a bad idea, as we all have seen.
"[url=http://www.neus-projects.net/viewtopic.php?p=4462#p4462 Wrote:Neus » Sat Feb 07, 2015 7:28 pm[/url]"]No, the casino is there to give people something to sink money into and offer some rewards for doing so. It's not there so you can turn a profit, which is a bad idea, as we all have seen.
Except that there's not much to sink money into when you can literally just get the rewards by straight-out buying them. Profit or not, there's little point in the motions; no sort of 'hard to get unless you gamble' reward present. Medals are there, yes, but what else does the Den's games offer that one can't just do by simply rolling their own dice?
Maybe place more unique items in the casino for higher casino coin prices?

OR

Perhaps have a set of "Tiers" of items which you can buy based upon how many wins (Or casino coins gained) throuigh games? Say for instance, if you win 10 sets of Chinchiro, you unlock the Tier II Casino shop, in which you get rarer items. and then if you get 100 Wins at Chinchiro, you unlock the Tier III shop which gives you all sorts of randomized goodies or something.

But as it stands, yea, I -partially- agree with Chaos on the fact that it hardly is worth the risk when you can always just safely build up the money yourself and buy whatever you want.
Being able to gamble coins on generated items sounds neat (see: Diablo).
"[url=http://neus-projects.net/viewtopic.php?p=4469#p4469 Wrote:Soapy » Sat Feb 07, 2015 8:10 pm[/url]"]Being able to gamble coins on generated items sounds neat (see: Diablo).

This. (See: Shield Tonfa)