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Full Version: Priest Bugs
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Sanctuary does not grant regeneration, but properly applies its STR/WIL penalty to enemies. It also seems to prevent Sear from doing any damage whatsoever, even on the initial use.
Shine Knights gain no stats with level, and only start with 60-something HP. They also seem to be named Ren Brown for the purposes of the combat text and status window.
More sure to come.
Needle also damages the user, apparently.

And Sanctuary is marked as an enemy only skill instead of enemy and ally.
When Needle Explodes it damages instead of heals for the damage.
Needle also repeats a /lot/, over 30 times once it procs. (If you're using a crystal mirror?)
Detailed Cure:

1. The increase is causing ridiculous numbers, much like with Void Assassin's Deadly Arms skill when it first came out.
2. The bonus applies even if the target is the user. (This was done with a Graft affected by Mass, mind you)
That only happens should you wear a crystal mirror.
More details on Detailed Cure bug.

[Image: 243m49i.jpg]

Close- up: http://i62.tinypic.com/243m49i.jpg

The player told me they used Graft and got those numbers.
What is actually happening is Detailed Care is applying 10x instead of 10% extra.
That would mean that their Graft healed for 820.
Unless it was a 50x graft that healed for 50x what it should have.
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